removed ground plane grid, and changed start position

This commit is contained in:
ZappoMan 2013-08-06 19:15:26 -07:00
parent 24ec0b0ddc
commit a5f472254d

View file

@ -77,7 +77,7 @@ static char STAR_CACHE_FILE[] = "cachedStars.txt";
static const int BANDWIDTH_METER_CLICK_MAX_DRAG_LENGTH = 6; // farther dragged clicks are ignored
const glm::vec3 START_LOCATION(4.f, 0.f, 5.f); // Where one's own node begins in the world
const glm::vec3 START_LOCATION(0.485f * TREE_SCALE, 0.f, 0.5f * TREE_SCALE); // Where one's own node begins in the world
// (will be overwritten if avatar data file is found)
const int IDLE_SIMULATE_MSECS = 16; // How often should call simulate and other stuff
@ -3045,7 +3045,7 @@ void Application::displaySide(Camera& whichCamera) {
glDisable(GL_FOG);
glDisable(GL_NORMALIZE);
renderGroundPlaneGrid(EDGE_SIZE_GROUND_PLANE, _audio.getCollisionSoundMagnitude());
//renderGroundPlaneGrid(EDGE_SIZE_GROUND_PLANE, _audio.getCollisionSoundMagnitude());
}
// Draw voxels
if (_renderVoxels->isChecked()) {