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https://github.com/overte-org/overte.git
synced 2025-04-21 06:44:06 +02:00
Merge branch 'master' of https://github.com/worklist/hifi into 19597
This commit is contained in:
commit
a5c6d8d996
9 changed files with 40 additions and 20 deletions
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@ -369,7 +369,7 @@ void AudioMixer::sendStatsPacket() {
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statsObject["average_mixes_per_listener"] = 0.0;
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}
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// ThreadedAssignment::addPacketStatsAndSendStatsPacket(statsObject);
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ThreadedAssignment::addPacketStatsAndSendStatsPacket(statsObject);
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_sumListeners = 0;
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_sumMixes = 0;
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@ -53,7 +53,7 @@ var numModels = modelURLs.length;
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function keyPressEvent(event) {
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//print("event.text=" + event.text);
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debugPrint("event.text=" + event.text);
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if (event.text == "ESC") {
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if (leftRecentlyDeleted) {
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leftRecentlyDeleted = false;
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@ -63,7 +63,7 @@ function keyPressEvent(event) {
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rightRecentlyDeleted = false;
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rightModelAlreadyInHand = false;
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}
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} else if (event.text == "DELETE") {
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} else if (event.text == "DELETE" || event.text == "BACKSPACE") {
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if (leftModelAlreadyInHand) {
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print("want to delete leftHandModel=" + leftHandModel);
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Models.deleteModel(leftHandModel);
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@ -122,6 +122,7 @@ function checkControllerSide(whichSide) {
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var BUTTON_FWD;
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var BUTTON_3;
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var palmPosition;
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var palmRotation;
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var modelAlreadyInHand;
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var handMessage;
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@ -129,12 +130,14 @@ function checkControllerSide(whichSide) {
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BUTTON_FWD = LEFT_BUTTON_FWD;
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BUTTON_3 = LEFT_BUTTON_3;
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palmPosition = Controller.getSpatialControlPosition(LEFT_PALM);
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palmRotation = Controller.getSpatialControlRawRotation(LEFT_PALM);
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modelAlreadyInHand = leftModelAlreadyInHand;
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handMessage = "LEFT";
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} else {
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BUTTON_FWD = RIGHT_BUTTON_FWD;
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BUTTON_3 = RIGHT_BUTTON_3;
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palmPosition = Controller.getSpatialControlPosition(RIGHT_PALM);
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palmRotation = Controller.getSpatialControlRawRotation(RIGHT_PALM);
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modelAlreadyInHand = rightModelAlreadyInHand;
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handMessage = "RIGHT";
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}
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@ -149,8 +152,7 @@ function checkControllerSide(whichSide) {
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if (closestModel.isKnownID) {
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//debugPrint
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print(handMessage + " HAND- CAUGHT SOMETHING!!");
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debugPrint(handMessage + " HAND- CAUGHT SOMETHING!!");
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if (whichSide == LEFT_PALM) {
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leftModelAlreadyInHand = true;
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@ -165,9 +167,10 @@ function checkControllerSide(whichSide) {
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y: modelPosition.y,
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z: modelPosition.z },
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radius: modelRadius,
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modelRotation: palmRotation,
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};
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print(">>>>>>>>>>>> EDIT MODEL.... modelRadius=" +modelRadius);
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debugPrint(">>>>>>>>>>>> EDIT MODEL.... modelRadius=" +modelRadius);
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Models.editModel(closestModel, properties);
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@ -189,10 +192,11 @@ function checkControllerSide(whichSide) {
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y: modelPosition.y,
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z: modelPosition.z },
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radius: modelRadius,
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modelRotation: palmRotation,
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modelURL: modelURLs[currentModelURL]
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};
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print("modelRadius=" +modelRadius);
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debugPrint("modelRadius=" +modelRadius);
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newModel = Models.addModel(properties);
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if (whichSide == LEFT_PALM) {
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@ -225,16 +229,16 @@ function checkControllerSide(whichSide) {
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// If holding the model keep it in the palm
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if (grabButtonPressed) {
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//debugPrint
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print(">>>>> " + handMessage + "-MODEL IN HAND, grabbing, hold and move");
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debugPrint(">>>>> " + handMessage + "-MODEL IN HAND, grabbing, hold and move");
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var modelPosition = getModelHoldPosition(whichSide);
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var properties = { position: { x: modelPosition.x,
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y: modelPosition.y,
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z: modelPosition.z },
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radius: modelRadius,
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modelRotation: palmRotation,
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};
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print(">>>>>>>>>>>> EDIT MODEL.... modelRadius=" +modelRadius);
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debugPrint(">>>>>>>>>>>> EDIT MODEL.... modelRadius=" +modelRadius);
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Models.editModel(handModel, properties);
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} else {
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@ -23,7 +23,6 @@
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#include "InterfaceConfig.h"
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#include "Util.h"
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const int NUM_BBALLS = 200;
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class BuckyBalls {
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@ -42,9 +41,7 @@ private:
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float _bballRadius[NUM_BBALLS];
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float _bballColliding[NUM_BBALLS];
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int _bballElement[NUM_BBALLS];
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int _bballIsGrabbed[2];
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int _bballIsGrabbed[2];
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};
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#endif // hifi_BuckyBalls_h
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@ -12,7 +12,7 @@
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#include <glm/gtx/quaternion.hpp>
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#include "InterfaceConfig.h"
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#include "Menu.h"
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#include "ModelTreeRenderer.h"
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ModelTreeRenderer::ModelTreeRenderer() :
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@ -118,6 +118,15 @@ void ModelTreeRenderer::renderElement(OctreeElement* element, RenderArgs* args)
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}
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}
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float ModelTreeRenderer::getSizeScale() const {
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return Menu::getInstance()->getVoxelSizeScale();
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}
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int ModelTreeRenderer::getBoundaryLevelAdjust() const {
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return Menu::getInstance()->getBoundaryLevelAdjust();
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}
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void ModelTreeRenderer::processEraseMessage(const QByteArray& dataByteArray, const SharedNodePointer& sourceNode) {
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static_cast<ModelTree*>(_tree)->processEraseMessage(dataByteArray, sourceNode);
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}
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@ -36,6 +36,8 @@ public:
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virtual PacketType getMyQueryMessageType() const { return PacketTypeModelQuery; }
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virtual PacketType getExpectedPacketType() const { return PacketTypeModelData; }
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virtual void renderElement(OctreeElement* element, RenderArgs* args);
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virtual float getSizeScale() const;
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virtual int getBoundaryLevelAdjust() const;
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void update();
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@ -79,7 +79,7 @@ qint64 NodeList::sendStatsToDomainServer(const QJsonObject& statsObject) {
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statsPacketStream << statsObject.toVariantMap();
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return writeDatagram(statsPacket, _domainHandler.getSockAddr(), QUuid());
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return writeUnverifiedDatagram(statsPacket, _domainHandler.getSockAddr());
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}
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void NodeList::timePingReply(const QByteArray& packet, const SharedNodePointer& sendingNode) {
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@ -1208,6 +1208,7 @@ ViewFrustum::location OctreeElement::inFrustum(const ViewFrustum& viewFrustum) c
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// By doing this, we don't need to test each child voxel's position vs the LOD boundary
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bool OctreeElement::calculateShouldRender(const ViewFrustum* viewFrustum, float voxelScaleSize, int boundaryLevelAdjust) const {
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bool shouldRender = false;
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if (hasContent()) {
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float furthestDistance = furthestDistanceToCamera(*viewFrustum);
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float childBoundary = boundaryDistanceForRenderLevel(getLevel() + 1 + boundaryLevelAdjust, voxelScaleSize);
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@ -140,19 +140,22 @@ void OctreeRenderer::processDatagram(const QByteArray& dataByteArray, const Shar
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bool OctreeRenderer::renderOperation(OctreeElement* element, void* extraData) {
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RenderArgs* args = static_cast<RenderArgs*>(extraData);
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//if (true || element->isInView(*args->_viewFrustum)) {
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if (element->isInView(*args->_viewFrustum)) {
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if (element->hasContent()) {
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args->_renderer->renderElement(element, args);
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if (element->calculateShouldRender(args->_viewFrustum, args->_sizeScale, args->_boundaryLevelAdjust)) {
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args->_renderer->renderElement(element, args);
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} else {
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return false; // if we shouldn't render, then we also should stop recursing.
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}
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}
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return true;
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return true; // continue recursing
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}
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// if not in view stop recursing
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return false;
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}
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void OctreeRenderer::render() {
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RenderArgs args = { 0, this, _viewFrustum };
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RenderArgs args = { 0, this, _viewFrustum, getSizeScale(), getBoundaryLevelAdjust() };
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if (_tree) {
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_tree->lockForRead();
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_tree->recurseTreeWithOperation(renderOperation, &args);
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@ -31,6 +31,8 @@ public:
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int _renderedItems;
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OctreeRenderer* _renderer;
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ViewFrustum* _viewFrustum;
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float _sizeScale;
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int _boundaryLevelAdjust;
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};
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@ -46,6 +48,8 @@ public:
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virtual PacketType getMyQueryMessageType() const = 0;
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virtual PacketType getExpectedPacketType() const = 0;
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virtual void renderElement(OctreeElement* element, RenderArgs* args) = 0;
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virtual float getSizeScale() const { return DEFAULT_OCTREE_SIZE_SCALE; }
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virtual int getBoundaryLevelAdjust() const { return 0; }
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virtual void setTree(Octree* newTree);
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