removed grab voxel rendering

This commit is contained in:
Philip Rosedale 2013-06-12 16:36:55 -07:00
parent 3d1ddf047e
commit a5a0df09cb
3 changed files with 5 additions and 6 deletions

View file

@ -244,7 +244,6 @@ static void renderMovingBug() {
}
float intensity = 0.5f;
float intensityIncrement = 0.1f;
const float MAX_INTENSITY = 1.0f;

View file

@ -1991,7 +1991,7 @@ void Application::displaySide(Camera& whichCamera) {
// Enable to show line from me to the voxel I am touching
//renderLineToTouchedVoxel();
renderThrustAtVoxel(_voxelThrust);
//renderThrustAtVoxel(_voxelThrust);
// draw a red sphere
float sphereRadius = 0.25f;

View file

@ -95,6 +95,9 @@ private slots:
void setRenderFirstPerson(bool firstPerson);
void renderThrustAtVoxel(glm::vec3 thrust);
void renderLineToTouchedVoxel();
void setFrustumOffset(bool frustumOffset);
void cycleFrustumRenderMode();
@ -143,10 +146,7 @@ private:
void displayStats();
void renderViewFrustum(ViewFrustum& viewFrustum);
void renderLineToTouchedVoxel();
void renderThrustAtVoxel(glm::vec3 thrust);
void setupPaintingVoxel();
void shiftPaintingColor();
void maybeEditVoxelUnderCursor();