Working on plugin rendering model:

This commit is contained in:
Brad Davis 2015-05-01 10:35:15 -07:00
parent ba4ae3762d
commit a482fa0a6d
4 changed files with 23 additions and 19 deletions

View file

@ -1067,6 +1067,8 @@ bool Application::eventFilter(QObject* object, QEvent* event) {
}
}
// auto offscreenUi = DependencyManager::get<OffscreenUi>();
// return offscreenUi->eventFilter(object, event);
return false;
}
@ -1434,7 +1436,7 @@ void Application::mouseMoveEvent(QMouseEvent* event, unsigned int deviceID) {
if (!_lastMouseMoveWasSimulated) {
_lastMouseMove = usecTimestampNow();
}
if (_aboutToQuit) {
return;
}
@ -3001,7 +3003,7 @@ ViewFrustum* Application::getViewFrustum() {
#ifdef DEBUG
if (QThread::currentThread() == activeRenderingThread) {
// FIXME, should this be an assert?
qWarning() << "Calling Application::getViewFrustum() from the active rendering thread, did you mean Application::getDisplayViewFrustum()?";
//qWarning() << "Calling Application::getViewFrustum() from the active rendering thread, did you mean Application::getDisplayViewFrustum()?";
}
#endif
return &_viewFrustum;
@ -3011,7 +3013,7 @@ ViewFrustum* Application::getDisplayViewFrustum() {
#ifdef DEBUG
if (QThread::currentThread() != activeRenderingThread) {
// FIXME, should this be an assert?
qWarning() << "Calling Application::getDisplayViewFrustum() from outside the active rendering thread or outside rendering, did you mean Application::getViewFrustum()?";
//qWarning() << "Calling Application::getDisplayViewFrustum() from outside the active rendering thread or outside rendering, did you mean Application::getViewFrustum()?";
}
#endif
return &_displayViewFrustum;

View file

@ -67,13 +67,10 @@ void GLCanvas::paintGL() {
}
#endif
Application::getInstance()->paintGL();
#if 0
if (!OculusManager::isConnected()) {
#endif
swapBuffers();
#if 0
} else {
if (OculusManager::allowSwap()) {
swapBuffers();
@ -121,13 +118,11 @@ void GLCanvas::throttleRender() {
if (OculusManager::isConnected()) {
OculusManager::beginFrameTiming();
}
#endif
makeCurrent();
#endif
Application::getInstance()->paintGL();
swapBuffers();
#if 0
swapBuffers();
if (OculusManager::isConnected()) {
OculusManager::endFrameTiming();
}

View file

@ -34,6 +34,7 @@
#include <UserActivityLogger.h>
#include "Application.h"
#include "plugins/render/RenderPlugin.h"
#include "AvatarManager.h"
#include "Environment.h"
#include "Menu.h"
@ -230,13 +231,15 @@ void MyAvatar::simulate(float deltaTime) {
void MyAvatar::updateFromTrackers(float deltaTime) {
glm::vec3 estimatedPosition, estimatedRotation;
#if 0
if (isPlaying() && !OculusManager::isConnected()) {
auto renderPlugin = qApp->getActiveRenderPlugin();
bool inHmd = renderPlugin->isHmd();
if (isPlaying() && inHmd) {
return;
}
if (OculusManager::isConnected()) {
estimatedPosition = OculusManager::getRelativePosition();
if (inHmd) {
estimatedPosition = renderPlugin->headTranslation();
estimatedPosition.x *= -1.0f;
_trackedHeadPosition = estimatedPosition;
@ -274,7 +277,7 @@ void MyAvatar::updateFromTrackers(float deltaTime) {
Head* head = getHead();
if (OculusManager::isConnected() || isPlaying()) {
if (inHmd || isPlaying()) {
head->setDeltaPitch(estimatedRotation.x);
head->setDeltaYaw(estimatedRotation.y);
} else {
@ -294,7 +297,7 @@ void MyAvatar::updateFromTrackers(float deltaTime) {
// NOTE: this is kinda a hack, it's the same hack we use to make the head tilt. But it's not really a mirror
// it just makes you feel like you're looking in a mirror because the body movements of the avatar appear to
// match your body movements.
if (OculusManager::isConnected() && Application::getInstance()->getCamera()->getMode() == CAMERA_MODE_MIRROR) {
if (inHmd && Application::getInstance()->getCamera()->getMode() == CAMERA_MODE_MIRROR) {
relativePosition.x = -relativePosition.x;
}
@ -302,7 +305,6 @@ void MyAvatar::updateFromTrackers(float deltaTime) {
-MAX_LEAN, MAX_LEAN));
head->setLeanForward(glm::clamp(glm::degrees(atanf(relativePosition.z * _leanScale / TORSO_LENGTH)),
-MAX_LEAN, MAX_LEAN));
#endif
}

View file

@ -32,9 +32,14 @@ void LegacyRenderPlugin::activate() {
_window->setFocusPolicy(Qt::StrongFocus);
_window->setFocus();
_window->setMouseTracking(true);
_window->installEventFilter(qApp);
_window->installEventFilter(DependencyManager::get<OffscreenUi>().data());
}
void LegacyRenderPlugin::deactivate() {
_window->removeEventFilter(DependencyManager::get<OffscreenUi>().data());
_window->removeEventFilter(qApp);
qApp->getWindow()->setCentralWidget(oldWidget);
// stop the glWidget frame timer so it doesn't call paintGL
_window->stopFrameTimer();