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Do not store physics engine pointer in PickScriptingInterface
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3 changed files with 2 additions and 10 deletions
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@ -6656,7 +6656,6 @@ void Application::registerScriptEngineWithApplicationServices(ScriptEnginePointe
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auto pickScriptingInterface = DependencyManager::get<PickScriptingInterface>();
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auto pickScriptingInterface = DependencyManager::get<PickScriptingInterface>();
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pickScriptingInterface->registerMetaTypes(scriptEngine.data());
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pickScriptingInterface->registerMetaTypes(scriptEngine.data());
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pickScriptingInterface->setPhysicsEngine(_physicsEngine);
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// connect this script engines printedMessage signal to the global ScriptEngines these various messages
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// connect this script engines printedMessage signal to the global ScriptEngines these various messages
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connect(scriptEngine.data(), &ScriptEngine::printedMessage,
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connect(scriptEngine.data(), &ScriptEngine::printedMessage,
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@ -11,6 +11,7 @@
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#include <QVariant>
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#include <QVariant>
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#include "GLMHelpers.h"
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#include "GLMHelpers.h"
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#include "Application.h"
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#include <PickManager.h>
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#include <PickManager.h>
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#include "StaticRayPick.h"
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#include "StaticRayPick.h"
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@ -174,7 +175,7 @@ unsigned int PickScriptingInterface::createCollisionPick(const QVariant& propert
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CollisionRegion collisionRegion(propMap);
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CollisionRegion collisionRegion(propMap);
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return DependencyManager::get<PickManager>()->addPick(PickQuery::Collision, std::make_shared<CollisionPick>(filter, maxDistance, enabled, collisionRegion, _physicsEngine));
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return DependencyManager::get<PickManager>()->addPick(PickQuery::Collision, std::make_shared<CollisionPick>(filter, maxDistance, enabled, collisionRegion, qApp->getPhysicsEngine()));
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}
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}
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void PickScriptingInterface::enablePick(unsigned int uid) {
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void PickScriptingInterface::enablePick(unsigned int uid) {
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@ -295,14 +295,6 @@ public slots:
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* @returns {number}
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* @returns {number}
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*/
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*/
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static constexpr unsigned int INTERSECTED_HUD() { return IntersectionType::HUD; }
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static constexpr unsigned int INTERSECTED_HUD() { return IntersectionType::HUD; }
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// Set to allow CollisionPicks to have access to the physics engine
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void setPhysicsEngine(PhysicsEnginePointer physicsEngine) {
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_physicsEngine = physicsEngine;
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}
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protected:
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PhysicsEnginePointer _physicsEngine;
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};
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};
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#endif // hifi_PickScriptingInterface_h
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#endif // hifi_PickScriptingInterface_h
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