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simple example of Camera.lookAt()
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examples/lookAtExample.js
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examples/lookAtExample.js
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//
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// lookAtExample.js
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// hifi
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//
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// Created by Brad Hefta-Gaub on 2/6/14.
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// Copyright (c) 2014 HighFidelity, Inc. All rights reserved.
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//
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// This is an example script that demonstrates use of the Camera class
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//
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//
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var oldMode = Camera.getMode();
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function mousePressEvent(event) {
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print("mousePressEvent event.x,y=" + event.x + ", " + event.y);
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var pickRay = Camera.computePickRay(event.x, event.y);
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print("called Camera.computePickRay()");
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print("computePickRay origin=" + pickRay.origin.x + ", " + pickRay.origin.y + ", " + pickRay.origin.z);
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print("computePickRay direction=" + pickRay.direction.x + ", " + pickRay.direction.y + ", " + pickRay.direction.z);
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var pickRay = Camera.computePickRay(event.x, event.y);
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var intersection = Voxels.findRayIntersection(pickRay);
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if (intersection.intersects) {
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print("intersection voxel.red/green/blue=" + intersection.voxel.red + ", "
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+ intersection.voxel.green + ", " + intersection.voxel.blue);
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print("intersection voxel.x/y/z/s=" + intersection.voxel.x + ", "
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+ intersection.voxel.y + ", " + intersection.voxel.z+ ": " + intersection.voxel.s);
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print("intersection face=" + intersection.face);
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print("intersection distance=" + intersection.distance);
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print("intersection intersection.x/y/z=" + intersection.intersection.x + ", "
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+ intersection.intersection.y + ", " + intersection.intersection.z);
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print("looking at intersection point");
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oldMode = Camera.getMode();
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Camera.setMode("independent");
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//Camera.lookAt({x:0, y:0, z:0} );
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Camera.lookAt(intersection.intersection);
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}
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}
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function mouseReleaseEvent(event) {
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Camera.setMode(oldMode);
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}
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Controller.mousePressEvent.connect(mousePressEvent);
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Controller.mouseReleaseEvent.connect(mouseReleaseEvent);
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function scriptEnding() {
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}
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Script.scriptEnding.connect(scriptEnding);
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