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Add frame concept to gpu library
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3 changed files with 42 additions and 0 deletions
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@ -12,6 +12,7 @@
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#include <stdint.h>
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#include <stdint.h>
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#include <memory>
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#include <memory>
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#include <vector>
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#include <vector>
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#include <functional>
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#include <glm/glm.hpp>
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#include <glm/glm.hpp>
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@ -21,6 +22,9 @@ namespace gpu {
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class Context;
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class Context;
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using ContextPointer = std::shared_ptr<Context>;
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using ContextPointer = std::shared_ptr<Context>;
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class GPUObject;
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class GPUObject;
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class Frame;
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using FramePointer = std::shared_ptr<Frame>;
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using FrameHandler = std::function<void(Frame& frame)>;
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using Stamp = int;
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using Stamp = int;
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using uint32 = uint32_t;
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using uint32 = uint32_t;
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libraries/gpu/src/gpu/Frame.cpp
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libraries/gpu/src/gpu/Frame.cpp
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//
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// Created by Bradley Austin Davis on 2016/07/26
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// Copyright 2013-2016 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "Frame.h"
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using namespace gpu;
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libraries/gpu/src/gpu/Frame.h
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libraries/gpu/src/gpu/Frame.h
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//
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// Created by Bradley Austin Davis on 2016/07/26
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// Copyright 2013-2016 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_gpu_Frame_h
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#define hifi_gpu_Frame_h
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#include "Forward.h"
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namespace gpu {
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class Frame {
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public:
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/// The sensor pose used for rendering the frame, only applicable for HMDs
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glm::mat4 pose;
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/// The collection of batches which make up the frame
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std::vector<Batch> batches;
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/// The destination framebuffer in which the results will be placed
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FramebufferPointer framebuffer;
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};
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};
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#endif
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