From a44ac4cbfd13e54aa68bf101334a00f21f30dc45 Mon Sep 17 00:00:00 2001 From: samcake Date: Thu, 22 Oct 2015 11:40:56 -0700 Subject: [PATCH] Fiing the dark colors for surfaces without texture --- libraries/render-utils/src/MeshPartPayload.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libraries/render-utils/src/MeshPartPayload.cpp b/libraries/render-utils/src/MeshPartPayload.cpp index 80327b7e54..30b72891dd 100644 --- a/libraries/render-utils/src/MeshPartPayload.cpp +++ b/libraries/render-utils/src/MeshPartPayload.cpp @@ -147,7 +147,7 @@ void MeshPartPayload::bindMaterial(gpu::Batch& batch, const ModelRender::Locatio batch.setResourceTexture(ModelRender::DIFFUSE_MAP_SLOT, textureCache->getGrayTexture()); } } else { - batch.setResourceTexture(ModelRender::DIFFUSE_MAP_SLOT, textureCache->getGrayTexture()); + batch.setResourceTexture(ModelRender::DIFFUSE_MAP_SLOT, textureCache->getWhiteTexture()); } // Normal map