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add comment for simple noise filter
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@ -476,6 +476,7 @@ void CharacterController::setFollowParameters(const glm::mat4& desiredWorldBodyM
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_followVelocity = newFollowVelocity;
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_rigidBody->setLinearVelocity(_followVelocity);
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} else {
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// use simple blending to filter noise from the velocity measurement
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const float blend = 0.2f;
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_followVelocity = (1.0f - blend) * _followVelocity + blend * newFollowVelocity;
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}
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