From a442181859485403b003a977c25511f40b9724fb Mon Sep 17 00:00:00 2001 From: Seth Alves Date: Sat, 20 May 2017 08:51:44 -0700 Subject: [PATCH] remove some redundancy --- libraries/entities/src/EntityItem.cpp | 44 +++++++++------------------ 1 file changed, 15 insertions(+), 29 deletions(-) diff --git a/libraries/entities/src/EntityItem.cpp b/libraries/entities/src/EntityItem.cpp index 800bae5617..fc1b6490cd 100644 --- a/libraries/entities/src/EntityItem.cpp +++ b/libraries/entities/src/EntityItem.cpp @@ -1369,10 +1369,9 @@ bool EntityItem::setProperties(const EntityItemProperties& properties) { SET_ENTITY_PROPERTY_FROM_PROPERTIES(lastEditedBy, setLastEditedBy); AACube saveQueryAACube = _queryAACube; - if (checkAndAdjustQueryAACube()) { - if (saveQueryAACube != _queryAACube) { - somethingChanged = true; - } + checkAndAdjustQueryAACube(); + if (saveQueryAACube != _queryAACube) { + somethingChanged = true; } // Now check the sub classes @@ -1609,46 +1608,33 @@ void EntityItem::updatePosition(const glm::vec3& value) { setLocalPosition(value); EntityTreePointer tree = getTree(); - if (!tree) { - return; - } - markDirtyFlags(Simulation::DIRTY_POSITION); - tree->entityChanged(getThisPointer()); + if (tree) { + tree->entityChanged(getThisPointer()); + } forEachDescendant([&](SpatiallyNestablePointer object) { if (object->getNestableType() == NestableType::Entity) { EntityItemPointer entity = std::static_pointer_cast(object); entity->markDirtyFlags(Simulation::DIRTY_POSITION); - tree->entityChanged(entity); + if (tree) { + tree->entityChanged(entity); + } } }); - locationChanged(); } } void EntityItem::updateParentID(const QUuid& value) { if (getParentID() != value) { setParentID(value); - - EntityTreePointer tree = getTree(); - if (!tree) { - return; - } - // children are forced to be kinematic // may need to not collide with own avatar - markDirtyFlags(Simulation::DIRTY_MOTION_TYPE | Simulation::DIRTY_COLLISION_GROUP | Simulation::DIRTY_TRANSFORM); - tree->entityChanged(getThisPointer()); - forEachDescendant([&](SpatiallyNestablePointer object) { - if (object->getNestableType() == NestableType::Entity) { - EntityItemPointer entity = std::static_pointer_cast(object); - entity->markDirtyFlags(Simulation::DIRTY_MOTION_TYPE | - Simulation::DIRTY_COLLISION_GROUP | - Simulation::DIRTY_TRANSFORM); - tree->entityChanged(entity); - } - }); - locationChanged(); + markDirtyFlags(Simulation::DIRTY_MOTION_TYPE | Simulation::DIRTY_COLLISION_GROUP); + + EntityTreePointer tree = getTree(); + if (tree) { + tree->addToNeedsParentFixupList(getThisPointer()); + } } }