more const repairs in AvatarData

This commit is contained in:
Stephen Birarda 2013-04-24 13:49:24 -07:00
parent 142a8a6f08
commit a423d3c38f

View file

@ -39,9 +39,9 @@ public:
void setHeadPitch(float p) {_headPitch = p; } void setHeadPitch(float p) {_headPitch = p; }
void setHeadYaw(float y) {_headYaw = y; } void setHeadYaw(float y) {_headYaw = y; }
void setHeadRoll(float r) {_headRoll = r; }; void setHeadRoll(float r) {_headRoll = r; };
const float getHeadPitch() const { return _headPitch; }; float getHeadPitch() const { return _headPitch; };
const float getHeadYaw() const { return _headYaw; }; float getHeadYaw() const { return _headYaw; };
const float getHeadRoll() const { return _headRoll; }; float getHeadRoll() const { return _headRoll; };
void addHeadPitch(float p) {_headPitch -= p; } void addHeadPitch(float p) {_headPitch -= p; }
void addHeadYaw(float y){_headYaw -= y; } void addHeadYaw(float y){_headYaw -= y; }
void addHeadRoll(float r){_headRoll += r; } void addHeadRoll(float r){_headRoll += r; }
@ -55,10 +55,10 @@ public:
float getLoudness() const {return _audioLoudness; }; float getLoudness() const {return _audioLoudness; };
// getters for camera details // getters for camera details
const glm::vec3& getCameraPosition() const { return _cameraPosition; }; glm::vec3 getCameraPosition() const { return _cameraPosition; };
const glm::vec3& getCameraDirection() const { return _cameraDirection; } glm::vec3 getCameraDirection() const { return _cameraDirection; }
const glm::vec3& getCameraUp() const { return _cameraUp; } glm::vec3 getCameraUp() const { return _cameraUp; }
const glm::vec3& getCameraRight() const { return _cameraRight; } glm::vec3 getCameraRight() const { return _cameraRight; }
float getCameraFov() const { return _cameraFov; } float getCameraFov() const { return _cameraFov; }
float getCameraAspectRatio() const { return _cameraAspectRatio; } float getCameraAspectRatio() const { return _cameraAspectRatio; }
float getCameraNearClip() const { return _cameraNearClip; } float getCameraNearClip() const { return _cameraNearClip; }