minor cleanup

This commit is contained in:
Andrew Meadows 2017-09-25 15:10:14 -07:00
parent 37c501b131
commit a3ac20d961

View file

@ -50,8 +50,8 @@ void LODManager::autoAdjustLOD(float batchTime, float engineRunTime, float delta
}
// compute time-weighted running average renderTime
const float SYNC_AND_SWAP_TIME_BUDGET = 2.0f; // msec
float renderTime = batchTime + SYNC_AND_SWAP_TIME_BUDGET;
const float OVERLAY_AND_SWAP_TIME_BUDGET = 2.0f; // msec
float renderTime = batchTime + OVERLAY_AND_SWAP_TIME_BUDGET;
float maxTime = glm::max(renderTime, engineRunTime);
const float BLEND_TIMESCALE = 0.3f; // sec
float blend = BLEND_TIMESCALE / deltaTimeSec;
@ -189,12 +189,12 @@ void LODManager::resetLODAdjust() {
_isDownshifting = false;
}
const float MIN_SENSIBLE_FPS = 1.0f;
const float MIN_DECREASE_FPS = 0.5f;
void LODManager::setDesktopLODDecreaseFPS(float fps) {
if (fps < MIN_SENSIBLE_FPS) {
if (fps < MIN_DECREASE_FPS) {
// avoid divide by zero
fps = MIN_SENSIBLE_FPS;
fps = MIN_DECREASE_FPS;
}
_desktopMaxRenderTime = (float)MSECS_PER_SECOND / fps;
}
@ -208,9 +208,9 @@ float LODManager::getDesktopLODIncreaseFPS() const {
}
void LODManager::setHMDLODDecreaseFPS(float fps) {
if (fps < MIN_SENSIBLE_FPS) {
if (fps < MIN_DECREASE_FPS) {
// avoid divide by zero
fps = MIN_SENSIBLE_FPS;
fps = MIN_DECREASE_FPS;
}
_hmdMaxRenderTime = (float)MSECS_PER_SECOND / fps;
}