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minor cleanup
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parent
37c501b131
commit
a3ac20d961
1 changed files with 7 additions and 7 deletions
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@ -50,8 +50,8 @@ void LODManager::autoAdjustLOD(float batchTime, float engineRunTime, float delta
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}
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// compute time-weighted running average renderTime
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const float SYNC_AND_SWAP_TIME_BUDGET = 2.0f; // msec
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float renderTime = batchTime + SYNC_AND_SWAP_TIME_BUDGET;
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const float OVERLAY_AND_SWAP_TIME_BUDGET = 2.0f; // msec
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float renderTime = batchTime + OVERLAY_AND_SWAP_TIME_BUDGET;
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float maxTime = glm::max(renderTime, engineRunTime);
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const float BLEND_TIMESCALE = 0.3f; // sec
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float blend = BLEND_TIMESCALE / deltaTimeSec;
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@ -189,12 +189,12 @@ void LODManager::resetLODAdjust() {
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_isDownshifting = false;
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}
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const float MIN_SENSIBLE_FPS = 1.0f;
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const float MIN_DECREASE_FPS = 0.5f;
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void LODManager::setDesktopLODDecreaseFPS(float fps) {
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if (fps < MIN_SENSIBLE_FPS) {
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if (fps < MIN_DECREASE_FPS) {
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// avoid divide by zero
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fps = MIN_SENSIBLE_FPS;
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fps = MIN_DECREASE_FPS;
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}
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_desktopMaxRenderTime = (float)MSECS_PER_SECOND / fps;
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}
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@ -208,9 +208,9 @@ float LODManager::getDesktopLODIncreaseFPS() const {
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}
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void LODManager::setHMDLODDecreaseFPS(float fps) {
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if (fps < MIN_SENSIBLE_FPS) {
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if (fps < MIN_DECREASE_FPS) {
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// avoid divide by zero
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fps = MIN_SENSIBLE_FPS;
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fps = MIN_DECREASE_FPS;
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}
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_hmdMaxRenderTime = (float)MSECS_PER_SECOND / fps;
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}
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