This commit is contained in:
Seth Alves 2015-11-12 11:03:44 -08:00
parent 93da3ed5bd
commit a366633f84

View file

@ -87,20 +87,22 @@ const gpu::PipelinePointer DrawStatus::getDrawItemStatusPipeline() {
}
void DrawStatus::setStatusIconMap(const gpu::TexturePointer& map) {
_statusIconMap = map;
_statusIconMap = map;
}
const gpu::TexturePointer DrawStatus::getStatusIconMap() const {
return _statusIconMap;
return _statusIconMap;
}
void DrawStatus::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ItemIDsBounds& inItems) {
void DrawStatus::run(const SceneContextPointer& sceneContext,
const RenderContextPointer& renderContext,
const ItemIDsBounds& inItems) {
assert(renderContext->args);
assert(renderContext->args->_viewFrustum);
RenderArgs* args = renderContext->args;
auto& scene = sceneContext->_scene;
const int NUM_STATUS_VEC4_PER_ITEM = 2;
const int VEC4_LENGTH = 4;
const int NUM_STATUS_VEC4_PER_ITEM = 2;
const int VEC4_LENGTH = 4;
// FIrst thing, we collect the bound and the status for all the items we want to render
int nbItems = 0;
@ -112,8 +114,8 @@ void DrawStatus::run(const SceneContextPointer& sceneContext, const RenderContex
_itemStatus = std::make_shared<gpu::Buffer>();;
}
_itemBounds->resize((inItems.size() * sizeof(AABox)));
_itemStatus->resize((inItems.size() * NUM_STATUS_VEC4_PER_ITEM * sizeof(glm::vec4)));
_itemBounds->resize((inItems.size() * sizeof(AABox)));
_itemStatus->resize((inItems.size() * NUM_STATUS_VEC4_PER_ITEM * sizeof(glm::vec4)));
AABox* itemAABox = reinterpret_cast<AABox*> (_itemBounds->editData());
glm::ivec4* itemStatus = reinterpret_cast<glm::ivec4*> (_itemStatus->editData());
for (auto& item : inItems) {
@ -148,7 +150,7 @@ void DrawStatus::run(const SceneContextPointer& sceneContext, const RenderContex
}
nbItems++;
itemAABox++;
itemAABox++;
}
}
}