From a363041482adb655cb19423361931f7252ee7566 Mon Sep 17 00:00:00 2001 From: Cristian Luis Duarte Date: Fri, 4 May 2018 18:46:46 -0300 Subject: [PATCH] Material precision on GL ES fix not needed anymore --- libraries/graphics/src/graphics/Material.slh | 3 --- 1 file changed, 3 deletions(-) diff --git a/libraries/graphics/src/graphics/Material.slh b/libraries/graphics/src/graphics/Material.slh index 76ce336406..ecf3c18a0e 100644 --- a/libraries/graphics/src/graphics/Material.slh +++ b/libraries/graphics/src/graphics/Material.slh @@ -13,9 +13,6 @@ // The material values (at least the material key) must be precisely bitwise accurate // to what is provided by the uniform buffer, or the material key has the wrong bits -#ifdef GL_ES -precision highp float; -#endif struct Material { PRECISIONQ vec4 _emissiveOpacity;