more windows build, first cut at getting opengl working, more disabling VPX

This commit is contained in:
Brad Hefta-Gaub 2014-01-11 21:39:45 -08:00
parent cded9a1558
commit a34d4acb71
3 changed files with 96 additions and 83 deletions

View file

@ -26,14 +26,21 @@ set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} $ENV{QT_CMAKE_PREFIX_PATH})
if (APPLE)
set(GL_HEADERS "#include <GLUT/glut.h>\n#include <OpenGL/glext.h>")
else (APPLE)
# include the right GL headers for UNIX
set(GL_HEADERS "#include <GL/gl.h>\n#include <GL/glut.h>\n#include <GL/glext.h>")
endif (APPLE)
if (UNIX)
# include the right GL headers for UNIX
set(GL_HEADERS "#include <GL/gl.h>\n#include <GL/glut.h>\n#include <GL/glext.h>")
endif (UNIX)
if (WIN32)
set(GLUT_ROOT_PATH ${CMAKE_CURRENT_SOURCE_DIR}/external/glut)
set(GL_HEADERS "#define GLEW_STATIC\n#define FREEGLUT_STATIC\n#define FREEGLUT_LIB_PRAGMAS 0\n#include <GL/glew.h>\n#include <GL/wglew.h>\n#include <GL/freeglut_std.h>\n#include <GL/freeglut_ext.h>")
#set(GLUT_ROOT_PATH ${CMAKE_CURRENT_SOURCE_DIR}/external/glut)
#set(GL_HEADERS "#define GLEW_STATIC\n#define FREEGLUT_STATIC\n#define FREEGLUT_LIB_PRAGMAS 0\n#include <GL/glew.h>\n#include <GL/wglew.h>\n#include <GL/freeglut_std.h>\n#include <GL/freeglut_ext.h>")
# this bit of #define GLdouble GLdouble is to fix up a mismatch between windows and the Qt versions of open GL.
# this will cause the QT versions to not accidentally define GLdouble as a float.
# undeffing NOMINMAX is because the Qt stuff doesn't safely check that that isn't already defined.
set(GL_HEADERS "#undef NOMINMAX\n#define GLdouble GLdouble\n#include <GL/glut.h>")
endif (WIN32)
# set up the external glm library
@ -222,9 +229,9 @@ endif (APPLE)
if (WIN32)
target_link_libraries(
${TARGET_NAME}
${CMAKE_CURRENT_SOURCE_DIR}/external/glut/Release/glew32.lib
${CMAKE_CURRENT_SOURCE_DIR}/external/glut/Release/freeglut.lib
${CMAKE_CURRENT_SOURCE_DIR}/external/glut/Release/pthread_lib.lib
#${CMAKE_CURRENT_SOURCE_DIR}/external/glut/Release/glew32.lib
#${CMAKE_CURRENT_SOURCE_DIR}/external/glut/Release/freeglut.lib
#${CMAKE_CURRENT_SOURCE_DIR}/external/glut/Release/pthread_lib.lib
wsock32.lib
)
else (WIN32)

View file

@ -8,8 +8,10 @@
#include <glm/gtx/quaternion.hpp>
#ifdef HAVE_LIBVPX
#include <vpx_decoder.h>
#include <vp8dx.h>
#endif
#include <PacketHeaders.h>
@ -38,16 +40,16 @@ VideoFace::VideoFace(Head* owningHead) : _owningHead(owningHead), _renderMode(ME
VideoFace::~VideoFace() {
if (_colorCodec.name != 0) {
vpx_codec_destroy(&_colorCodec);
// delete our texture, since we know that we own it
if (_colorTextureID != 0) {
glDeleteTextures(1, &_colorTextureID);
}
}
if (_depthCodec.name != 0) {
vpx_codec_destroy(&_depthCodec);
// delete our texture, since we know that we own it
if (_depthTextureID != 0) {
glDeleteTextures(1, &_depthTextureID);
@ -72,45 +74,45 @@ void VideoFace::clearFrame() {
_colorTextureID = 0;
_depthTextureID = 0;
}
int VideoFace::processVideoMessage(unsigned char* packetData, size_t dataBytes) {
unsigned char* packetPosition = packetData;
int frameCount = *(uint32_t*)packetPosition;
packetPosition += sizeof(uint32_t);
int frameSize = *(uint32_t*)packetPosition;
packetPosition += sizeof(uint32_t);
int frameOffset = *(uint32_t*)packetPosition;
packetPosition += sizeof(uint32_t);
if (frameCount < _frameCount) { // old frame; ignore
return dataBytes;
return dataBytes;
} else if (frameCount > _frameCount) { // new frame; reset
_frameCount = frameCount;
_frameBytesRemaining = frameSize;
_arrivingFrame.resize(frameSize);
}
int payloadSize = dataBytes - (packetPosition - packetData);
memcpy(_arrivingFrame.data() + frameOffset, packetPosition, payloadSize);
if ((_frameBytesRemaining -= payloadSize) > 0) {
return dataBytes; // wait for the rest of the frame
}
if (frameSize == 0) {
// destroy the codecs, if we have any
destroyCodecs();
// disables video data
QMetaObject::invokeMethod(this, "setFrame", Q_ARG(cv::Mat, Mat()),
Q_ARG(cv::Mat, Mat()), Q_ARG(float, 0.0f));
return dataBytes;
}
// the switch between full frame or depth only modes requires us to reinit the codecs
float aspectRatio = *(const float*)_arrivingFrame.constData();
size_t colorSize = *(const size_t*)(_arrivingFrame.constData() + sizeof(float));
@ -121,7 +123,7 @@ int VideoFace::processVideoMessage(unsigned char* packetData, size_t dataBytes)
_lastFullFrame = fullFrame;
_lastDepthOnly = depthOnly;
}
// read the color data, if non-empty
Mat color;
const uint8_t* colorData = (const uint8_t*)(_arrivingFrame.constData() + sizeof(float) + sizeof(size_t));
@ -153,32 +155,32 @@ int VideoFace::processVideoMessage(unsigned char* packetData, size_t dataBytes)
uchar* tr = color.ptr(i, j + 1);
uchar* bl = color.ptr(i + 1, j);
uchar* br = color.ptr(i + 1, j + 1);
int v = *vsrc++ - 128;
int u = *usrc++ - 128;
int redOffset = (RED_V_WEIGHT * v) >> 8;
int greenOffset = (GREEN_V_WEIGHT * v + GREEN_U_WEIGHT * u) >> 8;
int blueOffset = (BLUE_U_WEIGHT * u) >> 8;
int ytl = ysrc[0];
int ytr = ysrc[1];
int ybl = ysrc[image->w];
int ybr = ysrc[image->w + 1];
ysrc += 2;
tl[0] = saturate_cast<uchar>(ytl + redOffset);
tl[1] = saturate_cast<uchar>(ytl - greenOffset);
tl[2] = saturate_cast<uchar>(ytl + blueOffset);
tr[0] = saturate_cast<uchar>(ytr + redOffset);
tr[1] = saturate_cast<uchar>(ytr - greenOffset);
tr[1] = saturate_cast<uchar>(ytr - greenOffset);
tr[2] = saturate_cast<uchar>(ytr + blueOffset);
bl[0] = saturate_cast<uchar>(ybl + redOffset);
bl[1] = saturate_cast<uchar>(ybl - greenOffset);
bl[2] = saturate_cast<uchar>(ybl + blueOffset);
br[0] = saturate_cast<uchar>(ybr + redOffset);
br[1] = saturate_cast<uchar>(ybr - greenOffset);
br[2] = saturate_cast<uchar>(ybr + blueOffset);
@ -192,7 +194,7 @@ int VideoFace::processVideoMessage(unsigned char* packetData, size_t dataBytes)
vpx_codec_destroy(&_colorCodec);
_colorCodec.name = 0;
}
// read the depth data, if non-empty
Mat depth;
const uint8_t* depthData = colorData + colorSize;
@ -220,7 +222,7 @@ int VideoFace::processVideoMessage(unsigned char* packetData, size_t dataBytes)
*depth.ptr(i, j + 1) = EIGHT_BIT_MAXIMUM;
*depth.ptr(i + 1, j) = EIGHT_BIT_MAXIMUM;
*depth.ptr(i + 1, j + 1) = EIGHT_BIT_MAXIMUM;
} else {
*depth.ptr(i, j) = ysrc[0];
*depth.ptr(i, j + 1) = ysrc[1];
@ -239,7 +241,7 @@ int VideoFace::processVideoMessage(unsigned char* packetData, size_t dataBytes)
}
QMetaObject::invokeMethod(this, "setFrame", Q_ARG(cv::Mat, color),
Q_ARG(cv::Mat, depth), Q_ARG(float, aspectRatio));
return dataBytes;
}
@ -248,19 +250,19 @@ bool VideoFace::render(float alpha) {
return false;
}
glPushMatrix();
glTranslatef(_owningHead->getPosition().x, _owningHead->getPosition().y, _owningHead->getPosition().z);
glm::quat orientation = _owningHead->getOrientation();
glm::vec3 axis = glm::axis(orientation);
glRotatef(glm::angle(orientation), axis.x, axis.y, axis.z);
float aspect, xScale, zScale;
if (_aspectRatio == FULL_FRAME_ASPECT) {
aspect = _textureSize.width / _textureSize.height;
const float FULL_FRAME_SCALE = 0.5f;
xScale = FULL_FRAME_SCALE * _owningHead->getScale();
zScale = xScale * 0.3f;
glPushMatrix();
glTranslatef(0.0f, -0.2f, 0.0f);
glScalef(0.5f * xScale, xScale / aspect, zScale);
@ -274,12 +276,12 @@ bool VideoFace::render(float alpha) {
glTranslatef(0.0f, -xScale * 0.75f, -xScale);
}
glScalef(xScale, xScale / aspect, zScale);
glColor4f(1.0f, 1.0f, 1.0f, alpha);
Point2f points[4];
_textureRect.points(points);
if (_depthTextureID != 0) {
const int VERTEX_WIDTH = 100;
const int VERTEX_HEIGHT = 100;
@ -289,14 +291,14 @@ bool VideoFace::render(float alpha) {
const int QUAD_WIDTH = VERTEX_WIDTH - 1;
const int QUAD_HEIGHT = VERTEX_HEIGHT - 1;
const int QUAD_COUNT = QUAD_WIDTH * QUAD_HEIGHT;
const int TRIANGLES_PER_QUAD = 2;
const int TRIANGLES_PER_QUAD = 2;
const int INDICES_PER_TRIANGLE = 3;
const int INDEX_COUNT = QUAD_COUNT * TRIANGLES_PER_QUAD * INDICES_PER_TRIANGLE;
if (!_initialized) {
loadProgram(_videoProgram, QString(), "colorTexture", _videoProgramLocations);
loadProgram(_texturedProgram, "_textured", "permutationNormalTexture", _texturedProgramLocations);
glGenBuffers(1, &_vboID);
glBindBuffer(GL_ARRAY_BUFFER, _vboID);
float* vertices = new float[BUFFER_ELEMENTS];
@ -309,17 +311,17 @@ bool VideoFace::render(float alpha) {
}
glBufferData(GL_ARRAY_BUFFER, BUFFER_ELEMENTS * sizeof(float), vertices, GL_STATIC_DRAW);
delete[] vertices;
glGenBuffers(1, &_iboID);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _iboID);
int* indices = new int[INDEX_COUNT];
int* indexPosition = indices;
int* indexPosition = indices;
for (int i = 0; i < QUAD_HEIGHT; i++) {
for (int j = 0; j < QUAD_WIDTH; j++) {
*indexPosition++ = i * VERTEX_WIDTH + j;
*indexPosition++ = (i + 1) * VERTEX_WIDTH + j;
*indexPosition++ = i * VERTEX_WIDTH + j + 1;
*indexPosition++ = i * VERTEX_WIDTH + j + 1;
*indexPosition++ = (i + 1) * VERTEX_WIDTH + j;
*indexPosition++ = (i + 1) * VERTEX_WIDTH + j + 1;
@ -334,21 +336,21 @@ bool VideoFace::render(float alpha) {
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _iboID);
}
glBindTexture(GL_TEXTURE_2D, _depthTextureID);
glActiveTexture(GL_TEXTURE1);
ProgramObject* program = &_videoProgram;
Locations* locations = &_videoProgramLocations;
if (_colorTextureID != 0) {
glBindTexture(GL_TEXTURE_2D, _colorTextureID);
glBindTexture(GL_TEXTURE_2D, _colorTextureID);
} else {
glBindTexture(GL_TEXTURE_2D, Application::getInstance()->getTextureCache()->getPermutationNormalTextureID());
program = &_texturedProgram;
locations = &_texturedProgramLocations;
}
program->bind();
program->setUniformValue(locations->texCoordCorner,
program->setUniformValue(locations->texCoordCorner,
points[0].x / _textureSize.width, points[0].y / _textureSize.height);
program->setUniformValue(locations->texCoordRight,
(points[3].x - points[0].x) / _textureSize.width, (points[3].y - points[0].y) / _textureSize.height);
@ -356,36 +358,36 @@ bool VideoFace::render(float alpha) {
(points[1].x - points[0].x) / _textureSize.width, (points[1].y - points[0].y) / _textureSize.height);
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, 0);
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_EQUAL, 1.0f);
if (_renderMode == MESH) {
glDrawRangeElementsEXT(GL_TRIANGLES, 0, VERTEX_COUNT - 1, INDEX_COUNT, GL_UNSIGNED_INT, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
} else { // _renderMode == POINTS
glPointSize(5.0f);
glDrawArrays(GL_POINTS, 0, VERTEX_COUNT);
glPointSize(1.0f);
}
glDisable(GL_ALPHA_TEST);
glDisableClientState(GL_VERTEX_ARRAY);
glBindBuffer(GL_ARRAY_BUFFER, 0);
program->release();
glBindTexture(GL_TEXTURE_2D, 0);
glActiveTexture(GL_TEXTURE0);
} else {
glBindTexture(GL_TEXTURE_2D, _colorTextureID);
glEnable(GL_TEXTURE_2D);
glBegin(GL_QUADS);
glTexCoord2f(points[0].x / _textureSize.width, points[0].y / _textureSize.height);
glVertex3f(0.5f, -0.5f, 0.0f);
glVertex3f(0.5f, -0.5f, 0.0f);
glTexCoord2f(points[1].x / _textureSize.width, points[1].y / _textureSize.height);
glVertex3f(0.5f, 0.5f, 0.0f);
glTexCoord2f(points[2].x / _textureSize.width, points[2].y / _textureSize.height);
@ -393,19 +395,19 @@ bool VideoFace::render(float alpha) {
glTexCoord2f(points[3].x / _textureSize.width, points[3].y / _textureSize.height);
glVertex3f(-0.5f, -0.5f, 0.0f);
glEnd();
glDisable(GL_TEXTURE_2D);
}
glBindTexture(GL_TEXTURE_2D, 0);
glPopMatrix();
return true;
}
void VideoFace::cycleRenderMode() {
_renderMode = (RenderMode)((_renderMode + 1) % RENDER_MODE_COUNT);
_renderMode = (RenderMode)((_renderMode + 1) % RENDER_MODE_COUNT);
}
void VideoFace::setFrame(const cv::Mat& color, const cv::Mat& depth, float aspectRatio) {
@ -421,7 +423,7 @@ void VideoFace::setFrame(const cv::Mat& color, const cv::Mat& depth, float aspec
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
textureSize = color.size();
_textureRect = RotatedRect(Point2f(color.cols * 0.5f, color.rows * 0.5f), textureSize, 0.0f);
} else {
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, color.cols, color.rows, GL_RGB, GL_UNSIGNED_BYTE, color.ptr());
}
@ -429,7 +431,7 @@ void VideoFace::setFrame(const cv::Mat& color, const cv::Mat& depth, float aspec
glDeleteTextures(1, &_colorTextureID);
_colorTextureID = 0;
}
if (!depth.empty()) {
bool generate = (_depthTextureID == 0);
if (generate) {
@ -443,7 +445,7 @@ void VideoFace::setFrame(const cv::Mat& color, const cv::Mat& depth, float aspec
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
textureSize = depth.size();
_textureRect = RotatedRect(Point2f(depth.cols * 0.5f, depth.rows * 0.5f), textureSize, 0.0f);
} else {
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, depth.cols, depth.rows, GL_LUMINANCE, GL_UNSIGNED_BYTE, depth.ptr());
}
@ -452,7 +454,7 @@ void VideoFace::setFrame(const cv::Mat& color, const cv::Mat& depth, float aspec
_depthTextureID = 0;
}
glBindTexture(GL_TEXTURE_2D, 0);
_aspectRatio = aspectRatio;
_textureSize = textureSize;
}
@ -472,12 +474,12 @@ void VideoFace::loadProgram(ProgramObject& program, const QString& suffix, const
program.addShaderFromSourceFile(QGLShader::Vertex, "resources/shaders/face" + suffix + ".vert");
program.addShaderFromSourceFile(QGLShader::Fragment, "resources/shaders/face" + suffix + ".frag");
program.link();
program.bind();
program.setUniformValue("depthTexture", 0);
program.setUniformValue(secondTextureUniform, 1);
program.release();
locations.texCoordCorner = program.uniformLocation("texCoordCorner");
locations.texCoordRight = program.uniformLocation("texCoordRight");
locations.texCoordUp = program.uniformLocation("texCoordUp");

View file

@ -13,7 +13,9 @@
#include <opencv2/opencv.hpp>
#ifdef HAVE_LIBVPX
#include <vpx_codec.h>
#endif
#include "InterfaceConfig.h"
@ -24,9 +26,9 @@ const float FULL_FRAME_ASPECT = 0.0f;
class VideoFace : public QObject {
Q_OBJECT
public:
VideoFace(Head* owningHead);
~VideoFace();
@ -35,19 +37,19 @@ public:
void setFrameFromWebcam();
void clearFrame();
int processVideoMessage(unsigned char* packetData, size_t dataBytes);
bool render(float alpha);
public slots:
void cycleRenderMode();
private slots:
void setFrame(const cv::Mat& color, const cv::Mat& depth, float aspectRatio);
void setFrame(const cv::Mat& color, const cv::Mat& depth, float aspectRatio);
private:
enum RenderMode { MESH, POINTS, RENDER_MODE_COUNT };
@ -62,15 +64,17 @@ private:
cv::RotatedRect _textureRect;
float _aspectRatio;
#ifdef HAVE_LIBVPX
vpx_codec_ctx_t _colorCodec;
vpx_codec_ctx_t _depthCodec;
#endif
bool _lastFullFrame;
bool _lastDepthOnly;
QByteArray _arrivingFrame;
int _frameCount;
int _frameBytesRemaining;
struct Locations {
int texCoordCorner;
int texCoordRight;
@ -78,15 +82,15 @@ private:
};
static void loadProgram(ProgramObject& progam, const QString& suffix, const char* secondTextureUniform, Locations& locations);
static bool _initialized;
static ProgramObject _videoProgram;
static Locations _videoProgramLocations;
static ProgramObject _texturedProgram;
static Locations _texturedProgramLocations;
static GLuint _vboID;
static GLuint _iboID;
};