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fix typo: physcis --> physics
This commit is contained in:
parent
f809afae2f
commit
a31a861e19
22 changed files with 22 additions and 22 deletions
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//
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//
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// BulletUtil.h
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// BulletUtil.h
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// libraries/physcis/src
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// libraries/physics/src
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//
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//
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// Created by Andrew Meadows 2014.11.02
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// Created by Andrew Meadows 2014.11.02
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// Copyright 2014 High Fidelity, Inc.
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// Copyright 2014 High Fidelity, Inc.
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//
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//
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// CharacterControllerInterface.cpp
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// CharacterControllerInterface.cpp
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// libraries/physcis/src
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// libraries/physics/src
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//
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//
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// Created by Andrew Meadows 2015.10.21
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// Created by Andrew Meadows 2015.10.21
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// Copyright 2015 High Fidelity, Inc.
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// Copyright 2015 High Fidelity, Inc.
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//
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//
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// CharacterControllerInterface.h
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// CharacterControllerInterface.h
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// libraries/physcis/src
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// libraries/physics/src
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//
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//
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// Created by Andrew Meadows 2015.10.21
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// Created by Andrew Meadows 2015.10.21
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// Copyright 2015 High Fidelity, Inc.
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// Copyright 2015 High Fidelity, Inc.
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//
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//
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// CollisionRenderMeshCache.cpp
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// CollisionRenderMeshCache.cpp
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// libraries/physcis/src
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// libraries/physics/src
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//
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//
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// Created by Andrew Meadows 2016.07.13
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// Created by Andrew Meadows 2016.07.13
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// Copyright 2016 High Fidelity, Inc.
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// Copyright 2016 High Fidelity, Inc.
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//
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//
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// CollisionRenderMeshCache.h
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// CollisionRenderMeshCache.h
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// libraries/physcis/src
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// libraries/physics/src
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//
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//
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// Created by Andrew Meadows 2016.07.13
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// Created by Andrew Meadows 2016.07.13
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// Copyright 2016 High Fidelity, Inc.
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// Copyright 2016 High Fidelity, Inc.
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//
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//
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// ContactEvent.cpp
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// ContactEvent.cpp
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// libraries/physcis/src
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// libraries/physics/src
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//
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//
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// Created by Andrew Meadows 2015.01.20
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// Created by Andrew Meadows 2015.01.20
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// Copyright 2015 High Fidelity, Inc.
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// Copyright 2015 High Fidelity, Inc.
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//
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//
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// ContactEvent.h
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// ContactEvent.h
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// libraries/physcis/src
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// libraries/physics/src
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//
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//
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// Created by Andrew Meadows 2015.01.20
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// Created by Andrew Meadows 2015.01.20
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// Copyright 2015 High Fidelity, Inc.
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// Copyright 2015 High Fidelity, Inc.
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//
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//
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// ObjectAction.cpp
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// ObjectAction.cpp
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// libraries/physcis/src
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// libraries/physics/src
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//
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//
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// Created by Seth Alves 2015-6-2
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// Created by Seth Alves 2015-6-2
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// Copyright 2015 High Fidelity, Inc.
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// Copyright 2015 High Fidelity, Inc.
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//
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//
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// ObjectAction.h
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// ObjectAction.h
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// libraries/physcis/src
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// libraries/physics/src
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//
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//
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// Created by Seth Alves 2015-6-2
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// Created by Seth Alves 2015-6-2
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// Copyright 2015 High Fidelity, Inc.
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// Copyright 2015 High Fidelity, Inc.
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//
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//
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// ObjectMotionState.cpp
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// ObjectMotionState.cpp
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// libraries/physcis/src
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// libraries/physics/src
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//
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//
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// Created by Andrew Meadows 2014.11.05
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// Created by Andrew Meadows 2014.11.05
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// Copyright 2014 High Fidelity, Inc.
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// Copyright 2014 High Fidelity, Inc.
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//
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//
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// ObjectMotionState.h
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// ObjectMotionState.h
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// libraries/physcis/src
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// libraries/physics/src
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//
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//
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// Created by Andrew Meadows 2014.11.05
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// Created by Andrew Meadows 2014.11.05
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// Copyright 2014 High Fidelity, Inc.
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// Copyright 2014 High Fidelity, Inc.
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//
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//
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// PhysicalEntitySimulation.cpp
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// PhysicalEntitySimulation.cpp
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// libraries/physcis/src
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// libraries/physics/src
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//
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//
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// Created by Andrew Meadows 2015.04.27
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// Created by Andrew Meadows 2015.04.27
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// Copyright 2015 High Fidelity, Inc.
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// Copyright 2015 High Fidelity, Inc.
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//
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//
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// PhysicalEntitySimulation.h
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// PhysicalEntitySimulation.h
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// libraries/physcis/src
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// libraries/physics/src
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//
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//
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// Created by Andrew Meadows 2015.04.27
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// Created by Andrew Meadows 2015.04.27
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// Copyright 2015 High Fidelity, Inc.
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// Copyright 2015 High Fidelity, Inc.
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//
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//
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// PhysicsEngine.cpp
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// PhysicsEngine.cpp
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// libraries/physcis/src
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// libraries/physics/src
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//
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//
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// Created by Andrew Meadows 2014.10.29
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// Created by Andrew Meadows 2014.10.29
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// Copyright 2014 High Fidelity, Inc.
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// Copyright 2014 High Fidelity, Inc.
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//
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//
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// PhysicsEngine.h
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// PhysicsEngine.h
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// libraries/physcis/src
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// libraries/physics/src
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//
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//
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// Created by Andrew Meadows 2014.10.29
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// Created by Andrew Meadows 2014.10.29
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// Copyright 2014 High Fidelity, Inc.
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// Copyright 2014 High Fidelity, Inc.
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//
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//
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// ShapeFactory.cpp
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// ShapeFactory.cpp
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// libraries/physcis/src
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// libraries/physics/src
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//
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//
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// Created by Andrew Meadows 2014.12.01
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// Created by Andrew Meadows 2014.12.01
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// Copyright 2014 High Fidelity, Inc.
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// Copyright 2014 High Fidelity, Inc.
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//
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//
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// ShapeFactory.h
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// ShapeFactory.h
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// libraries/physcis/src
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// libraries/physics/src
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//
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//
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// Created by Andrew Meadows 2014.12.01
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// Created by Andrew Meadows 2014.12.01
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// Copyright 2014 High Fidelity, Inc.
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// Copyright 2014 High Fidelity, Inc.
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//
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//
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// ShapeManager.cpp
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// ShapeManager.cpp
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// libraries/physcis/src
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// libraries/physics/src
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//
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//
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// Created by Andrew Meadows 2014.10.29
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// Created by Andrew Meadows 2014.10.29
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// Copyright 2014 High Fidelity, Inc.
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// Copyright 2014 High Fidelity, Inc.
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//
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//
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// ShapeManager.h
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// ShapeManager.h
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// libraries/physcis/src
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// libraries/physics/src
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//
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//
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// Created by Andrew Meadows 2014.10.29
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// Created by Andrew Meadows 2014.10.29
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// Copyright 2014 High Fidelity, Inc.
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// Copyright 2014 High Fidelity, Inc.
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//
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//
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// BackgroundMode.h
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// BackgroundMode.h
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// libraries/physcis/src
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// libraries/physics/src
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//
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//
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// Copyright 2015 High Fidelity, Inc.
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// Copyright 2015 High Fidelity, Inc.
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//
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//
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//
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//
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// ShapeInfo.cpp
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// ShapeInfo.cpp
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// libraries/physcis/src
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// libraries/physics/src
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//
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//
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// Created by Andrew Meadows 2014.10.29
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// Created by Andrew Meadows 2014.10.29
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// Copyright 2014 High Fidelity, Inc.
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// Copyright 2014 High Fidelity, Inc.
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//
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//
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// ShapeInfo.h
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// ShapeInfo.h
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// libraries/physcis/src
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// libraries/physics/src
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//
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//
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// Created by Andrew Meadows 2014.10.29
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// Created by Andrew Meadows 2014.10.29
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// Copyright 2014 High Fidelity, Inc.
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// Copyright 2014 High Fidelity, Inc.
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