fix typo: physcis --> physics

This commit is contained in:
Andrew Meadows 2017-03-29 15:37:53 -07:00
parent f809afae2f
commit a31a861e19
22 changed files with 22 additions and 22 deletions

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@ -1,6 +1,6 @@
// //
// BulletUtil.h // BulletUtil.h
// libraries/physcis/src // libraries/physics/src
// //
// Created by Andrew Meadows 2014.11.02 // Created by Andrew Meadows 2014.11.02
// Copyright 2014 High Fidelity, Inc. // Copyright 2014 High Fidelity, Inc.

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@ -1,6 +1,6 @@
// //
// CharacterControllerInterface.cpp // CharacterControllerInterface.cpp
// libraries/physcis/src // libraries/physics/src
// //
// Created by Andrew Meadows 2015.10.21 // Created by Andrew Meadows 2015.10.21
// Copyright 2015 High Fidelity, Inc. // Copyright 2015 High Fidelity, Inc.

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@ -1,6 +1,6 @@
// //
// CharacterControllerInterface.h // CharacterControllerInterface.h
// libraries/physcis/src // libraries/physics/src
// //
// Created by Andrew Meadows 2015.10.21 // Created by Andrew Meadows 2015.10.21
// Copyright 2015 High Fidelity, Inc. // Copyright 2015 High Fidelity, Inc.

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@ -1,6 +1,6 @@
// //
// CollisionRenderMeshCache.cpp // CollisionRenderMeshCache.cpp
// libraries/physcis/src // libraries/physics/src
// //
// Created by Andrew Meadows 2016.07.13 // Created by Andrew Meadows 2016.07.13
// Copyright 2016 High Fidelity, Inc. // Copyright 2016 High Fidelity, Inc.

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@ -1,6 +1,6 @@
// //
// CollisionRenderMeshCache.h // CollisionRenderMeshCache.h
// libraries/physcis/src // libraries/physics/src
// //
// Created by Andrew Meadows 2016.07.13 // Created by Andrew Meadows 2016.07.13
// Copyright 2016 High Fidelity, Inc. // Copyright 2016 High Fidelity, Inc.

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@ -1,6 +1,6 @@
// //
// ContactEvent.cpp // ContactEvent.cpp
// libraries/physcis/src // libraries/physics/src
// //
// Created by Andrew Meadows 2015.01.20 // Created by Andrew Meadows 2015.01.20
// Copyright 2015 High Fidelity, Inc. // Copyright 2015 High Fidelity, Inc.

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@ -1,6 +1,6 @@
// //
// ContactEvent.h // ContactEvent.h
// libraries/physcis/src // libraries/physics/src
// //
// Created by Andrew Meadows 2015.01.20 // Created by Andrew Meadows 2015.01.20
// Copyright 2015 High Fidelity, Inc. // Copyright 2015 High Fidelity, Inc.

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@ -1,6 +1,6 @@
// //
// ObjectAction.cpp // ObjectAction.cpp
// libraries/physcis/src // libraries/physics/src
// //
// Created by Seth Alves 2015-6-2 // Created by Seth Alves 2015-6-2
// Copyright 2015 High Fidelity, Inc. // Copyright 2015 High Fidelity, Inc.

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@ -1,6 +1,6 @@
// //
// ObjectAction.h // ObjectAction.h
// libraries/physcis/src // libraries/physics/src
// //
// Created by Seth Alves 2015-6-2 // Created by Seth Alves 2015-6-2
// Copyright 2015 High Fidelity, Inc. // Copyright 2015 High Fidelity, Inc.

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@ -1,6 +1,6 @@
// //
// ObjectMotionState.cpp // ObjectMotionState.cpp
// libraries/physcis/src // libraries/physics/src
// //
// Created by Andrew Meadows 2014.11.05 // Created by Andrew Meadows 2014.11.05
// Copyright 2014 High Fidelity, Inc. // Copyright 2014 High Fidelity, Inc.

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@ -1,6 +1,6 @@
// //
// ObjectMotionState.h // ObjectMotionState.h
// libraries/physcis/src // libraries/physics/src
// //
// Created by Andrew Meadows 2014.11.05 // Created by Andrew Meadows 2014.11.05
// Copyright 2014 High Fidelity, Inc. // Copyright 2014 High Fidelity, Inc.

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@ -1,6 +1,6 @@
// //
// PhysicalEntitySimulation.cpp // PhysicalEntitySimulation.cpp
// libraries/physcis/src // libraries/physics/src
// //
// Created by Andrew Meadows 2015.04.27 // Created by Andrew Meadows 2015.04.27
// Copyright 2015 High Fidelity, Inc. // Copyright 2015 High Fidelity, Inc.

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@ -1,6 +1,6 @@
// //
// PhysicalEntitySimulation.h // PhysicalEntitySimulation.h
// libraries/physcis/src // libraries/physics/src
// //
// Created by Andrew Meadows 2015.04.27 // Created by Andrew Meadows 2015.04.27
// Copyright 2015 High Fidelity, Inc. // Copyright 2015 High Fidelity, Inc.

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@ -1,6 +1,6 @@
// //
// PhysicsEngine.cpp // PhysicsEngine.cpp
// libraries/physcis/src // libraries/physics/src
// //
// Created by Andrew Meadows 2014.10.29 // Created by Andrew Meadows 2014.10.29
// Copyright 2014 High Fidelity, Inc. // Copyright 2014 High Fidelity, Inc.

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@ -1,6 +1,6 @@
// //
// PhysicsEngine.h // PhysicsEngine.h
// libraries/physcis/src // libraries/physics/src
// //
// Created by Andrew Meadows 2014.10.29 // Created by Andrew Meadows 2014.10.29
// Copyright 2014 High Fidelity, Inc. // Copyright 2014 High Fidelity, Inc.

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@ -1,6 +1,6 @@
// //
// ShapeFactory.cpp // ShapeFactory.cpp
// libraries/physcis/src // libraries/physics/src
// //
// Created by Andrew Meadows 2014.12.01 // Created by Andrew Meadows 2014.12.01
// Copyright 2014 High Fidelity, Inc. // Copyright 2014 High Fidelity, Inc.

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@ -1,6 +1,6 @@
// //
// ShapeFactory.h // ShapeFactory.h
// libraries/physcis/src // libraries/physics/src
// //
// Created by Andrew Meadows 2014.12.01 // Created by Andrew Meadows 2014.12.01
// Copyright 2014 High Fidelity, Inc. // Copyright 2014 High Fidelity, Inc.

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@ -1,6 +1,6 @@
// //
// ShapeManager.cpp // ShapeManager.cpp
// libraries/physcis/src // libraries/physics/src
// //
// Created by Andrew Meadows 2014.10.29 // Created by Andrew Meadows 2014.10.29
// Copyright 2014 High Fidelity, Inc. // Copyright 2014 High Fidelity, Inc.

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@ -1,6 +1,6 @@
// //
// ShapeManager.h // ShapeManager.h
// libraries/physcis/src // libraries/physics/src
// //
// Created by Andrew Meadows 2014.10.29 // Created by Andrew Meadows 2014.10.29
// Copyright 2014 High Fidelity, Inc. // Copyright 2014 High Fidelity, Inc.

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@ -1,6 +1,6 @@
// //
// BackgroundMode.h // BackgroundMode.h
// libraries/physcis/src // libraries/physics/src
// //
// Copyright 2015 High Fidelity, Inc. // Copyright 2015 High Fidelity, Inc.
// //

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@ -1,6 +1,6 @@
// //
// ShapeInfo.cpp // ShapeInfo.cpp
// libraries/physcis/src // libraries/physics/src
// //
// Created by Andrew Meadows 2014.10.29 // Created by Andrew Meadows 2014.10.29
// Copyright 2014 High Fidelity, Inc. // Copyright 2014 High Fidelity, Inc.

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@ -1,6 +1,6 @@
// //
// ShapeInfo.h // ShapeInfo.h
// libraries/physcis/src // libraries/physics/src
// //
// Created by Andrew Meadows 2014.10.29 // Created by Andrew Meadows 2014.10.29
// Copyright 2014 High Fidelity, Inc. // Copyright 2014 High Fidelity, Inc.