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clear MotionState pointer in body on delete
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1 changed files with 2 additions and 0 deletions
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@ -147,6 +147,7 @@ void PhysicsEngine::deleteObjects(VectorOfMotionStates& objects) {
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// NOTE: setRigidBody() modifies body->m_userPointer so we should clear the MotionState's body BEFORE deleting it.
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// NOTE: setRigidBody() modifies body->m_userPointer so we should clear the MotionState's body BEFORE deleting it.
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btRigidBody* body = object->getRigidBody();
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btRigidBody* body = object->getRigidBody();
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object->setRigidBody(nullptr);
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object->setRigidBody(nullptr);
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body->setMotionState(nullptr);
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delete body;
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delete body;
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object->releaseShape();
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object->releaseShape();
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delete object;
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delete object;
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@ -161,6 +162,7 @@ void PhysicsEngine::deleteObjects(SetOfMotionStates& objects) {
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// NOTE: setRigidBody() modifies body->m_userPointer so we should clear the MotionState's body BEFORE deleting it.
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// NOTE: setRigidBody() modifies body->m_userPointer so we should clear the MotionState's body BEFORE deleting it.
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object->setRigidBody(nullptr);
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object->setRigidBody(nullptr);
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body->setMotionState(nullptr);
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delete body;
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delete body;
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object->releaseShape();
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object->releaseShape();
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delete object;
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delete object;
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