refactor for laser pointer

This commit is contained in:
ericrius1 2016-02-23 12:08:51 -08:00
parent 8d058c2bb3
commit a2ece772ef

View file

@ -40,12 +40,8 @@
_this.hand = params[0] == "left" ? 0 : 1;
},
continueEquip: function() {
this.triggerValue = Controller.getValue(TRIGGER_CONTROLS[_this.hand]);
if (_this.triggerValue > _this.PAINTING_TRIGGER_THRESHOLD) {
_this.continueHolding();
} else {
_this.resetStroke();
}
_this.continueHolding();
},
releaseEquip: function() {
@ -62,13 +58,22 @@
direction: Quat.getFront(markerProps.rotation)
}
var intersection = Entities.findRayIntersection(pickRay, true, [_this.whiteboard]);
if (intersection.intersects && Vec3.distance(intersection.intersection, markerProps.position) < _this.MAX_MARKER_TO_BOARD_DISTANCE) {
this.paint(intersection.intersection)
if (intersection.intersects) {
_this.triggerValue = Controller.getValue(TRIGGER_CONTROLS[_this.hand]);
if (_this.triggerValue > _this.PAINTING_TRIGGER_THRESHOLD && Vec3.distance(intersection.intersection, markerProps.position) < _this.MAX_MARKER_TO_BOARD_DISTANCE) {
_this.paint(intersection.intersection)
} else {
_this.resetStroke();
}
} else {
_this.resetStroke();
_this.resetStroke();
}
},
newStroke: function(position) {
_this.strokeBasePosition = position;
_this.currentStroke = Entities.addEntity({
@ -103,7 +108,7 @@
var localPoint = Vec3.subtract(basePosition, this.strokeBasePosition);
localPoint = Vec3.sum(localPoint, Vec3.multiply(_this.whiteboardNormal, _this.strokeForwardOffset));
// _this.strokeForwardOffset += _this.STROKE_FORWARD_OFFSET_INCRERMENT;
_this.strokeForwardOffset += _this.STROKE_FORWARD_OFFSET_INCRERMENT;
if (_this.linePoints.length > 0) {
var distance = Vec3.distance(localPoint, _this.linePoints[_this.linePoints.length - 1]);
@ -138,12 +143,25 @@
},
unload: function() {
Overlays.deleteOverlay(_this.laserPointer);
},
setProperties: function(myId, data) {
var data = JSON.parse(data);
_this.whiteboard = data.whiteboard;
var whiteboardProps = Entities.getEntityProperties(_this.whiteboard, ["rotation"]);
_this.whiteboardNormal = Quat.getFront(whiteboardProps.rotation);
_this.laserPointer = Overlays.addOverlay("circle3d", {
color: {
red: 200,
green: 10,
blue: 10
},
solid: true,
rotation: whiteboardProps.rotation
});
_this.markerColor = data.markerColor;
}
};