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* Add more rounding in SpinBox.qml, allowing FloatPreference::step to work reliably for the spinners without needing double precision (suggestion from ctrlaltdavid: https://github.com/vircadia/vircadia/pull/930#issuecomment-765838930).
* Change FloatPreference::step from double back to float.
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3 changed files with 10 additions and 10 deletions
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@ -73,9 +73,9 @@ SpinBox {
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}
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}
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}
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}
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stepSize: realStepSize * factor
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stepSize: Math.round(realStepSize * factor)
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to : realTo*factor
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to : Math.round(realTo*factor)
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from : realFrom*factor
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from : Math.round(realFrom*factor)
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font.family: "Fira Sans SemiBold"
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font.family: "Fira Sans SemiBold"
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font.pixelSize: hifi.fontSizes.textFieldInput
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font.pixelSize: hifi.fontSizes.textFieldInput
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@ -466,7 +466,7 @@ void setupPreferences() {
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preference->setMin(1.0f);
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preference->setMin(1.0f);
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preference->setMax(2.2f);
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preference->setMax(2.2f);
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preference->setDecimals(2);
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preference->setDecimals(2);
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preference->setStep(0.01);
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preference->setStep(0.01f);
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preferences->addPreference(preference);
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preferences->addPreference(preference);
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}
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}
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@ -152,7 +152,7 @@ class FloatPreference : public Preference {
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Q_PROPERTY(float value READ getValue WRITE setValue NOTIFY valueChanged)
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Q_PROPERTY(float value READ getValue WRITE setValue NOTIFY valueChanged)
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Q_PROPERTY(float min READ getMin CONSTANT)
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Q_PROPERTY(float min READ getMin CONSTANT)
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Q_PROPERTY(float max READ getMax CONSTANT)
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Q_PROPERTY(float max READ getMax CONSTANT)
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Q_PROPERTY(double step READ getStep CONSTANT)
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Q_PROPERTY(float step READ getStep CONSTANT)
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Q_PROPERTY(uint decimals READ getDecimals CONSTANT)
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Q_PROPERTY(uint decimals READ getDecimals CONSTANT)
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public:
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public:
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@ -178,11 +178,11 @@ public:
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float getMax() const { return _max; }
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float getMax() const { return _max; }
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void setMax(float max) { _max = max; };
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void setMax(float max) { _max = max; };
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double getStep() const { return _step; }
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float getStep() const { return _step; }
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void setStep(double step) { _step = step; };
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void setStep(float step) { _step = step; };
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uint getDecimals() const { return _decimals; }
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float getDecimals() const { return _decimals; }
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void setDecimals(uint decimals) { _decimals = decimals; };
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void setDecimals(float decimals) { _decimals = decimals; };
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signals:
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signals:
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void valueChanged();
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void valueChanged();
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@ -197,7 +197,7 @@ protected:
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uint _decimals { 0 };
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uint _decimals { 0 };
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float _min { 0 };
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float _min { 0 };
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float _max { 1 };
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float _max { 1 };
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double _step { 0.1 };
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float _step { 0.1f };
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};
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};
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class IntPreference : public Preference {
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class IntPreference : public Preference {
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