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cleanups
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commit
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4 changed files with 9 additions and 9 deletions
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@ -939,7 +939,7 @@ glm::vec3 Avatar::getDefaultJointTranslation(int index) const {
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glm::quat Avatar::getAbsoluteJointRotationInObjectFrame(int index) const {
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if (index < 0) {
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index += 65536;
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index += numeric_limits<unsigned short>::max() + 1; // 65536
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}
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switch(index) {
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@ -979,7 +979,7 @@ glm::quat Avatar::getAbsoluteJointRotationInObjectFrame(int index) const {
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glm::vec3 Avatar::getAbsoluteJointTranslationInObjectFrame(int index) const {
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if (index < 0) {
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index += 65536;
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index += numeric_limits<unsigned short>::max() + 1; // 65536
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}
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switch(index) {
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@ -2411,7 +2411,7 @@ glm::mat4 MyAvatar::computeCameraRelativeHandControllerMatrix(const glm::mat4& c
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glm::quat MyAvatar::getAbsoluteJointRotationInObjectFrame(int index) const {
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if (index < 0) {
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index += 65536;
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index += numeric_limits<unsigned short>::max() + 1; // 65536
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}
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switch (index) {
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@ -2448,7 +2448,7 @@ glm::quat MyAvatar::getAbsoluteJointRotationInObjectFrame(int index) const {
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glm::vec3 MyAvatar::getAbsoluteJointTranslationInObjectFrame(int index) const {
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if (index < 0) {
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index += 65536;
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index += numeric_limits<unsigned short>::max() + 1; // 65536
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}
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switch (index) {
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@ -733,26 +733,26 @@ PointerEvent Overlays::calculatePointerEvent(Overlay::Pointer overlay, PickRay r
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RayToOverlayIntersectionResult Overlays::findRayIntersectionForMouseEvent(PickRay ray) {
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QVector<OverlayID> overlaysToInclude;
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QVector<OverlayID> overlaysToDircard;
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QVector<OverlayID> overlaysToDiscard;
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RayToOverlayIntersectionResult rayPickResult;
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// first priority is tablet screen
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overlaysToInclude << qApp->getTabletScreenID();
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rayPickResult = findRayIntersectionInternal(ray, true, overlaysToInclude, overlaysToDircard);
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rayPickResult = findRayIntersectionInternal(ray, true, overlaysToInclude, overlaysToDiscard);
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if (rayPickResult.intersects) {
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return rayPickResult;
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}
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// then tablet home button
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overlaysToInclude.clear();
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overlaysToInclude << qApp->getTabletHomeButtonID();
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rayPickResult = findRayIntersectionInternal(ray, true, overlaysToInclude, overlaysToDircard);
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rayPickResult = findRayIntersectionInternal(ray, true, overlaysToInclude, overlaysToDiscard);
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if (rayPickResult.intersects) {
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return rayPickResult;
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}
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// then tablet frame
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overlaysToInclude.clear();
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overlaysToInclude << OverlayID(qApp->getTabletFrameID());
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rayPickResult = findRayIntersectionInternal(ray, true, overlaysToInclude, overlaysToDircard);
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rayPickResult = findRayIntersectionInternal(ray, true, overlaysToInclude, overlaysToDiscard);
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if (rayPickResult.intersects) {
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return rayPickResult;
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}
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@ -207,7 +207,7 @@ public slots:
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bool collidableOnly = false);
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/**jsdoc
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* Return a list of overlays with centers within a given distance of a point
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* Return a list of 3d overlays with bounding boxes that touch the given sphere
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*
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* @function Overlays.findOverlays
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* @param {Vec3} center the point to search from.
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