mirror of
https://github.com/overte-org/overte.git
synced 2025-04-20 02:03:57 +02:00
Merge branch 'master' of git://github.com/worklist/hifi into dev4
This commit is contained in:
commit
a20668951a
8 changed files with 52 additions and 59 deletions
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@ -439,7 +439,7 @@ void Application::paintGL() {
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// myCamera is. But we also want to do meaningful camera transforms on OpenGL for the offset camera
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Camera whichCamera = _myCamera;
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if (_viewFrustumFromOffset->isChecked() && _frustumOn->isChecked()) {
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if (_frustumOn->isChecked()) {
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// set the camera to third-person view but offset so we can see the frustum
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_viewFrustumOffsetCamera.setTargetPosition(_myCamera.getTargetPosition());
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@ -467,56 +467,49 @@ void Application::paintGL() {
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_frameCount++;
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}
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void Application::resizeGL(int width, int height) {
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void Application::resetCamerasOnResizeGL(Camera& camera, int width, int height) {
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float aspectRatio = ((float)width/(float)height); // based on screen resize
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// reset the camera FOV to our preference...
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_myCamera.setFieldOfView(_fieldOfView);
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// get the lens details from the current camera
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Camera& camera = _viewFrustumFromOffset->isChecked() ? _viewFrustumOffsetCamera : _myCamera;
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float nearClip = camera.getNearClip();
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float farClip = camera.getFarClip();
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float fov;
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if (OculusManager::isConnected()) {
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// more magic numbers; see Oculus SDK docs, p. 32
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camera.setAspectRatio(aspectRatio *= 0.5);
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camera.setFieldOfView(fov = 2 * atan((0.0468 * _oculusDistortionScale) / 0.041) * (180 / PIf));
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// resize the render texture
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if (_oculusTextureID != 0) {
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glBindTexture(GL_TEXTURE_2D, _oculusTextureID);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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camera.setFieldOfView(2 * atan((0.0468 * _oculusDistortionScale) / 0.041) * (180 / PIf));
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} else {
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camera.setAspectRatio(aspectRatio);
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camera.setFieldOfView(fov = _fieldOfView);
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camera.setFieldOfView(_fieldOfView);
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}
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}
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void Application::resizeGL(int width, int height) {
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resetCamerasOnResizeGL(_viewFrustumOffsetCamera, width, height);
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resetCamerasOnResizeGL(_myCamera, width, height);
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// resize the render texture
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if (OculusManager::isConnected() && _oculusTextureID != 0) {
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glBindTexture(GL_TEXTURE_2D, _oculusTextureID);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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// Tell our viewFrustum about this change
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_viewFrustum.setAspectRatio(aspectRatio);
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// Tell our viewFrustum about this change, using the application camera
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loadViewFrustum(_myCamera, _viewFrustum);
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glViewport(0, 0, width, height); // shouldn't this account for the menu???
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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// XXXBHG - If we're in view frustum mode, then we need to do this little bit of hackery so that
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// OpenGL won't clip our frustum rendering lines. This is a debug hack for sure! Basically, this makes
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// the near clip a little bit closer (therefor you see more) and the far clip a little bit farther (also,
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// to see more.)
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if (_frustumOn->isChecked()) {
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nearClip -= 0.01f;
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farClip += 0.01f;
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}
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// On window reshape, we need to tell OpenGL about our new setting
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float left, right, bottom, top, nearVal, farVal;
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glm::vec4 nearClipPlane, farClipPlane;
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loadViewFrustum(camera, _viewFrustum);
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_viewFrustum.computeOffAxisFrustum(left, right, bottom, top, nearVal, farVal, nearClipPlane, farClipPlane);
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// If we're in Display Frustum mode, then we want to use the slightly adjust near/far clip values of the
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// _viewFrustumOffsetCamera, so that we can see more of the application content in the application's frustum
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if (_frustumOn->isChecked()) {
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nearVal = _viewFrustumOffsetCamera.getNearClip();
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farVal = _viewFrustumOffsetCamera.getFarClip();
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}
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glFrustum(left, right, bottom, top, nearVal, farVal);
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glMatrixMode(GL_MODELVIEW);
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@ -819,11 +812,7 @@ void Application::keyPressEvent(QKeyEvent* event) {
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_colorVoxelMode->trigger();
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break;
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case Qt::Key_O:
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if (isShifted) {
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_viewFrustumFromOffset->trigger();
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} else {
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_selectVoxelMode->trigger();
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}
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_selectVoxelMode->trigger();
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break;
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case Qt::Key_Slash:
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_renderStatsOn->trigger();
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@ -2060,8 +2049,6 @@ void Application::initMenu() {
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QMenu* frustumMenu = debugMenu->addMenu("View Frustum Debugging Tools");
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(_frustumOn = frustumMenu->addAction("Display Frustum"))->setCheckable(true);
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_frustumOn->setShortcut(Qt::SHIFT | Qt::Key_F);
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(_viewFrustumFromOffset = frustumMenu->addAction(
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"Use Offset Camera", this, SLOT(setFrustumOffset(bool)), Qt::SHIFT | Qt::Key_O))->setCheckable(true);
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_frustumRenderModeAction = frustumMenu->addAction(
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"Render Mode", this, SLOT(cycleFrustumRenderMode()), Qt::SHIFT | Qt::Key_R);
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updateFrustumRenderModeAction();
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@ -2776,6 +2763,7 @@ void Application::loadViewFrustum(Camera& camera, ViewFrustum& viewFrustum) {
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float fov = camera.getFieldOfView();
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float nearClip = camera.getNearClip();
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float farClip = camera.getFarClip();
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float aspectRatio = camera.getAspectRatio();
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glm::quat rotation = camera.getRotation();
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@ -2784,6 +2772,7 @@ void Application::loadViewFrustum(Camera& camera, ViewFrustum& viewFrustum) {
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viewFrustum.setOrientation(rotation);
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// Also make sure it's got the correct lens details from the camera
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viewFrustum.setAspectRatio(aspectRatio);
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viewFrustum.setFieldOfView(fov);
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viewFrustum.setNearClip(nearClip);
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viewFrustum.setFarClip(farClip);
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@ -211,6 +211,7 @@ private slots:
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void toggleFollowMode();
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private:
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void resetCamerasOnResizeGL(Camera& camera, int width, int height);
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static void controlledBroadcastToNodes(unsigned char* broadcastData, size_t dataBytes,
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const char* nodeTypes, int numNodeTypes);
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@ -307,7 +308,6 @@ private:
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QAction* _voxelPaintColor; // The color with which to paint voxels
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QAction* _destructiveAddVoxel; // when doing voxel editing do we want them to be destructive
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QAction* _frustumOn; // Whether or not to display the debug view frustum
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QAction* _viewFrustumFromOffset; // Whether or not to offset the view of the frustum
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QAction* _fullScreenMode; // whether we are in full screen mode
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QAction* _frustumRenderModeAction;
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QAction* _settingsAutosave; // Whether settings are saved automatically
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@ -27,12 +27,14 @@ void PairingHandler::sendPairRequest() {
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int localAddress = getLocalAddress();
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char pairPacket[24] = {};
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sprintf(pairPacket, "Find %d.%d.%d.%d:%d",
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sprintf(pairPacket, "Find %d.%d.%d.%d:%hu",
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localAddress & 0xFF,
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(localAddress >> 8) & 0xFF,
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(localAddress >> 16) & 0xFF,
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(localAddress >> 24) & 0xFF,
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NODE_SOCKET_LISTEN_PORT);
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NodeList::getInstance()->getSocketListenPort());
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qDebug("Sending pair packet: %s\n", pairPacket);
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sockaddr_in pairingServerSocket;
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@ -1433,7 +1433,7 @@ float Avatar::getBallRenderAlpha(int ball, bool lookingInMirror) const {
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void Avatar::renderBody(bool lookingInMirror, bool renderAvatarBalls) {
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if (Application::getInstance()->getCamera()->getMode() == CAMERA_MODE_FIRST_PERSON) {
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if (isMyAvatar() && Application::getInstance()->getCamera()->getMode() == CAMERA_MODE_FIRST_PERSON) {
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// Dont display body
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} else if (_head.getFace().isFullFrame()) {
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// Render the full-frame video
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@ -38,7 +38,7 @@ bool pingUnknownNodeThreadStopFlag = false;
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NodeList* NodeList::_sharedInstance = NULL;
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NodeList* NodeList::createInstance(char ownerType, unsigned int socketListenPort) {
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NodeList* NodeList::createInstance(char ownerType, unsigned short int socketListenPort) {
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if (!_sharedInstance) {
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_sharedInstance = new NodeList(ownerType, socketListenPort);
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} else {
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@ -56,7 +56,7 @@ NodeList* NodeList::getInstance() {
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return _sharedInstance;
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}
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NodeList::NodeList(char newOwnerType, unsigned int newSocketListenPort) :
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NodeList::NodeList(char newOwnerType, unsigned short int newSocketListenPort) :
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_nodeBuckets(),
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_numNodes(0),
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_nodeSocket(newSocketListenPort),
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@ -28,7 +28,7 @@ const int MAX_NUM_NODES = 10000;
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const int NODES_PER_BUCKET = 100;
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const int MAX_PACKET_SIZE = 1500;
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const unsigned int NODE_SOCKET_LISTEN_PORT = 40103;
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const unsigned short int NODE_SOCKET_LISTEN_PORT = 40103;
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const int NODE_SILENCE_THRESHOLD_USECS = 2 * 1000000;
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const int DOMAIN_SERVER_CHECK_IN_USECS = 1 * 1000000;
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@ -55,7 +55,7 @@ public:
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class NodeList {
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public:
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static NodeList* createInstance(char ownerType, unsigned int socketListenPort = NODE_SOCKET_LISTEN_PORT);
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static NodeList* createInstance(char ownerType, unsigned short int socketListenPort = NODE_SOCKET_LISTEN_PORT);
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static NodeList* getInstance();
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typedef NodeListIterator iterator;
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@ -81,7 +81,7 @@ public:
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UDPSocket* getNodeSocket() { return &_nodeSocket; }
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unsigned int getSocketListenPort() const { return _nodeSocket.getListeningPort(); };
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unsigned short int getSocketListenPort() const { return _nodeSocket.getListeningPort(); };
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void(*linkedDataCreateCallback)(Node *);
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@ -128,7 +128,7 @@ public:
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private:
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static NodeList* _sharedInstance;
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NodeList(char ownerType, unsigned int socketListenPort);
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NodeList(char ownerType, unsigned short int socketListenPort);
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~NodeList();
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NodeList(NodeList const&); // Don't implement, needed to avoid copies of singleton
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void operator=(NodeList const&); // Don't implement, needed to avoid copies of singleton
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@ -142,7 +142,6 @@ private:
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UDPSocket _nodeSocket;
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char _ownerType;
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char* _nodeTypesOfInterest;
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unsigned int _socketListenPort;
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uint16_t _ownerID;
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uint16_t _lastNodeID;
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pthread_t removeSilentNodesThread;
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@ -129,7 +129,10 @@ sockaddr_in socketForHostname(const char* hostname) {
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return newSocket;
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}
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UDPSocket::UDPSocket(int listeningPort) : listeningPort(listeningPort), blocking(true) {
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UDPSocket::UDPSocket(unsigned short int listeningPort) :
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_listeningPort(listeningPort),
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blocking(true)
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{
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init();
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// create the socket
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handle = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
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@ -145,10 +148,10 @@ UDPSocket::UDPSocket(int listeningPort) : listeningPort(listeningPort), blocking
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sockaddr_in bind_address;
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bind_address.sin_family = AF_INET;
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bind_address.sin_addr.s_addr = INADDR_ANY;
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bind_address.sin_port = htons((uint16_t) listeningPort);
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bind_address.sin_port = htons((uint16_t) _listeningPort);
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if (bind(handle, (const sockaddr*) &bind_address, sizeof(sockaddr_in)) < 0) {
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qDebug("Failed to bind socket to port %d.\n", listeningPort);
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qDebug("Failed to bind socket to port %hu.\n", _listeningPort);
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return;
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}
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@ -156,7 +159,7 @@ UDPSocket::UDPSocket(int listeningPort) : listeningPort(listeningPort), blocking
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if (listeningPort == 0) {
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socklen_t addressLength = sizeof(sockaddr_in);
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getsockname(handle, (sockaddr*) &bind_address, &addressLength);
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listeningPort = ntohs(bind_address.sin_port);
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_listeningPort = ntohs(bind_address.sin_port);
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}
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// set timeout on socket recieve to 0.5 seconds
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@ -165,7 +168,7 @@ UDPSocket::UDPSocket(int listeningPort) : listeningPort(listeningPort), blocking
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tv.tv_usec = 500000;
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setsockopt(handle, SOL_SOCKET, SO_RCVTIMEO, (char *)&tv, sizeof tv);
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qDebug("Created UDP socket listening on port %d.\n", listeningPort);
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qDebug("Created UDP socket listening on port %hu.\n", _listeningPort);
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}
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UDPSocket::~UDPSocket() {
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@ -20,10 +20,10 @@
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class UDPSocket {
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public:
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UDPSocket(int listening_port);
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UDPSocket(unsigned short int listeningPort);
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~UDPSocket();
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bool init();
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int getListeningPort() const { return listeningPort; }
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unsigned short int getListeningPort() const { return _listeningPort; }
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void setBlocking(bool blocking);
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bool isBlocking() const { return blocking; }
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int send(sockaddr* destAddress, const void* data, size_t byteLength) const;
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@ -32,7 +32,7 @@ public:
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bool receive(sockaddr* recvAddress, void* receivedData, ssize_t* receivedBytes) const;
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private:
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int handle;
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int listeningPort;
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unsigned short int _listeningPort;
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bool blocking;
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};
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