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Make MSVC happy.
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@ -450,7 +450,7 @@ void Rig::updateAnimations(float deltaTime, glm::mat4 parentTransform) {
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}
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// collect the remaining fade data
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float fadeSum = 0.0f;
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float normalizedFades[_runningAnimations.count()];
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std::vector<float> normalizedFades(_runningAnimations.count());
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int animationIndex = 0;
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foreach (const AnimationHandlePointer& handle, _runningAnimations) {
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float fade = handle->getFade();
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