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remove unused code
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1 changed files with 0 additions and 8 deletions
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@ -1913,14 +1913,6 @@ void Application::updateMyAvatarLookAtPosition() {
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lookAtSpot = _myAvatar->getHead()->getEyePosition() +
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lookAtSpot = _myAvatar->getHead()->getEyePosition() +
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(_myAvatar->getHead()->getFinalOrientationInWorldFrame() * glm::vec3(0.f, 0.f, -TREE_SCALE));
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(_myAvatar->getHead()->getFinalOrientationInWorldFrame() * glm::vec3(0.f, 0.f, -TREE_SCALE));
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}
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}
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// TODO: Add saccade to mouse pointer when stable, IF not looking at someone (since we know we are looking at it)
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/*
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const float FIXED_MIN_EYE_DISTANCE = 0.3f;
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float minEyeDistance = FIXED_MIN_EYE_DISTANCE + (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON ? 0.0f :
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glm::distance(_mouseRayOrigin, _myAvatar->getHead()->getAverageEyePosition()));
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lookAtSpot = _mouseRayOrigin + _mouseRayDirection * qMax(minEyeDistance, distance);
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*/
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}
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}
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//
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//
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// Deflect the eyes a bit to match the detected Gaze from 3D camera if active
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// Deflect the eyes a bit to match the detected Gaze from 3D camera if active
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