From a1b67afabfbf0f4da47805458445207462aad322 Mon Sep 17 00:00:00 2001 From: "Anthony J. Thibault" Date: Thu, 1 Feb 2018 11:57:50 -0800 Subject: [PATCH] Fix for rigidly bound mesh not being properly cauterized. For example, sometimes in first person view, you can see the back of your avatar's eyes or the brim of your avatar's hat. --- libraries/render-utils/src/CauterizedModel.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/libraries/render-utils/src/CauterizedModel.cpp b/libraries/render-utils/src/CauterizedModel.cpp index 0b8c636678..efca0c3267 100644 --- a/libraries/render-utils/src/CauterizedModel.cpp +++ b/libraries/render-utils/src/CauterizedModel.cpp @@ -238,9 +238,9 @@ void CauterizedModel::updateRenderItems() { renderTransform = modelTransform; if (clusterTransformsCauterized.size() == 1) { #if defined(SKIN_DQ) - Transform transform(clusterTransforms[0].getRotation(), - clusterTransforms[0].getScale(), - clusterTransforms[0].getTranslation()); + Transform transform(clusterTransformsCauterized[0].getRotation(), + clusterTransformsCauterized[0].getScale(), + clusterTransformsCauterized[0].getTranslation()); renderTransform = modelTransform.worldTransform(Transform(transform)); #else renderTransform = modelTransform.worldTransform(Transform(clusterTransformsCauterized[0]));