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fix tonemapping on android
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1 changed files with 4 additions and 0 deletions
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@ -530,7 +530,11 @@ void OpenGLDisplayPlugin::renderFromTexture(gpu::Batch& batch, const gpu::Textur
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batch.setStateScissorRect(scissor);
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batch.setViewportTransform(viewport);
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batch.setResourceTexture(0, texture);
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#ifndef USE_GLES
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batch.setPipeline(_presentPipeline);
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#else
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batch.setPipeline(_simplePipeline);
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#endif
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batch.draw(gpu::TRIANGLE_STRIP, 4);
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if (copyFbo) {
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gpu::Vec4i copyFboRect(0, 0, copyFbo->getWidth(), copyFbo->getHeight());
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