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mouse grab non-dynamic entities
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commit
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1 changed files with 22 additions and 5 deletions
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@ -15,12 +15,13 @@
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//
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/* global MyAvatar, Entities, Script, Camera, Vec3, Reticle, Overlays, getEntityCustomData, Messages, Quat, Controller,
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isInEditMode, HMD */
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isInEditMode, HMD entityIsGrabbable*/
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(function() { // BEGIN LOCAL_SCOPE
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Script.include("/~/system/libraries/utils.js");
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Script.include("/~/system/libraries/utils.js");
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Script.include("/~/system/libraries/controllerDispatcherUtils.js");
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var MAX_SOLID_ANGLE = 0.01; // objects that appear smaller than this can't be grabbed
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var DELAY_FOR_30HZ = 33; // milliseconds
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@ -330,9 +331,11 @@ Grabber.prototype.pressEvent = function(event) {
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return;
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}
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var isDynamic = Entities.getEntityProperties(pickResults.objectID, "dynamic").dynamic;
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if (!isDynamic) {
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// only grab dynamic objects
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var props = Entities.getEntityProperties(pickResults.objectID, ["dynamic", "userData", "locked", "type"]);
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var isDynamic = props.dynamic;
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var isGrabbable = props.grabbable;
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if (!entityIsGrabbable(props)) {
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// only grab grabbable objects
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return;
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}
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@ -350,6 +353,7 @@ Grabber.prototype.pressEvent = function(event) {
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var entityProperties = Entities.getEntityProperties(clickedEntity);
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this.startPosition = entityProperties.position;
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this.lastRotation = entityProperties.rotation;
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this.madeDynamic = false;
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var cameraPosition = Camera.getPosition();
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var objectBoundingDiameter = Vec3.length(entityProperties.dimensions);
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@ -361,6 +365,11 @@ Grabber.prototype.pressEvent = function(event) {
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return;
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}
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if (entityIsGrabbable(props) && !isDynamic) {
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entityProperties.dynamic = true;
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Entities.editEntity(clickedEntity, entityProperties);
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this.madeDynamic = true;
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}
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// this.activateEntity(clickedEntity, entityProperties);
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this.isGrabbing = true;
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@ -416,6 +425,14 @@ Grabber.prototype.releaseEvent = function(event) {
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if (this.actionID) {
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Entities.deleteAction(this.entityID, this.actionID);
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}
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if (this.madeDynamic) {
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var entityProps = Entities.getEntityProperties(this.entityID, ["dynamic", "localVelocity"]);
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entityProps.dynamic = false;
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entityProps.localVelocity = {x: 0, y: 0, z: 0};
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Entities.editEntity(this.entityID, entityProps);
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}
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this.actionID = null;
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LaserPointers.setRenderState(this.mouseRayEntities, "");
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