Remove /* style multi-line comments

This commit is contained in:
Anthony J. Thibault 2016-06-20 11:40:59 -07:00
parent 35276c3893
commit a14bbe4e68

View file

@ -916,11 +916,11 @@ function MyController(hand) {
this.equipHotspotOverlays = []; this.equipHotspotOverlays = [];
}; };
/** ///
* Performs ray pick test from the hand controller into the world // Performs ray pick test from the hand controller into the world
* @param {number} which hand to use, RIGHT_HAND or LEFT_HAND // @param {number} which hand to use, RIGHT_HAND or LEFT_HAND
* @returns {object} returns object with two keys entityID and distance // @returns {object} returns object with two keys entityID and distance
*/ //
this.calcRayPickInfo = function(hand) { this.calcRayPickInfo = function(hand) {
var pose = Controller.getPoseValue((hand === RIGHT_HAND) ? Controller.Standard.RightHand : Controller.Standard.LeftHand); var pose = Controller.getPoseValue((hand === RIGHT_HAND) ? Controller.Standard.RightHand : Controller.Standard.LeftHand);
@ -1365,14 +1365,12 @@ function MyController(hand) {
var handMoved = Vec3.multiply(Vec3.subtract(controllerPositionVSAvatar, this.previousControllerPositionVSAvatar), var handMoved = Vec3.multiply(Vec3.subtract(controllerPositionVSAvatar, this.previousControllerPositionVSAvatar),
radius); radius);
// double delta controller rotation /// double delta controller rotation
/* // var DISTANCE_HOLDING_ROTATION_EXAGGERATION_FACTOR = 2.0; // object rotates this much more than hand did
var DISTANCE_HOLDING_ROTATION_EXAGGERATION_FACTOR = 2.0; // object rotates this much more than hand did // var handChange = Quat.multiply(Quat.slerp(this.previousControllerRotation,
var handChange = Quat.multiply(Quat.slerp(this.previousControllerRotation, // controllerRotation,
controllerRotation, // DISTANCE_HOLDING_ROTATION_EXAGGERATION_FACTOR),
DISTANCE_HOLDING_ROTATION_EXAGGERATION_FACTOR), // Quat.inverse(this.previousControllerRotation));
Quat.inverse(this.previousControllerRotation));
*/
// update the currentObject position and rotation. // update the currentObject position and rotation.
this.currentObjectPosition = Vec3.sum(this.currentObjectPosition, handMoved); this.currentObjectPosition = Vec3.sum(this.currentObjectPosition, handMoved);
@ -1426,28 +1424,26 @@ function MyController(hand) {
} }
} }
/* // var defaultConstraintData = {
var defaultConstraintData = { // axisStart: false,
axisStart: false, // axisEnd: false
axisEnd: false // }
} //
// var constraintData = getEntityCustomData('lightModifierKey', this.grabbedEntity, defaultConstraintData);
var constraintData = getEntityCustomData('lightModifierKey', this.grabbedEntity, defaultConstraintData); // var clampedVector;
var clampedVector; // var targetPosition;
var targetPosition; // if (constraintData.axisStart !== false) {
if (constraintData.axisStart !== false) { // clampedVector = this.projectVectorAlongAxis(this.currentObjectPosition,
clampedVector = this.projectVectorAlongAxis(this.currentObjectPosition, // constraintData.axisStart,
constraintData.axisStart, // constraintData.axisEnd);
constraintData.axisEnd); // targetPosition = clampedVector;
targetPosition = clampedVector; // } else {
} else { // targetPosition = {
targetPosition = { // x: this.currentObjectPosition.x,
x: this.currentObjectPosition.x, // y: this.currentObjectPosition.y,
y: this.currentObjectPosition.y, // z: this.currentObjectPosition.z
z: this.currentObjectPosition.z // }
} // }
}
*/
var handPosition = this.getHandPosition(); var handPosition = this.getHandPosition();