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fix small stats bug
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1 changed files with 4 additions and 0 deletions
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@ -112,6 +112,10 @@ VoxelNode::~VoxelNode() {
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setChildAtIndex(i, NULL);
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setChildAtIndex(i, NULL);
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}
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}
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}
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}
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// at this point, we should have no children, but we need to drop ourselves from population counts
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_singleChildrenCount--;
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_childrenCount[0]--;
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}
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}
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void VoxelNode::markWithChangedTime() {
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void VoxelNode::markWithChangedTime() {
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