Fixing all the changes of interface name coming from upstream

This commit is contained in:
samcake 2017-11-21 14:55:58 -08:00
parent ebd701a1ab
commit a0e40efdc8

View file

@ -157,8 +157,8 @@ PickResultPointer StylusPick::getEntityIntersection(const StylusTip& pick) {
continue;
}
const auto entityRotation = entity->getRotation();
const auto entityPosition = entity->getPosition();
const auto entityRotation = entity->getWorldOrientation();
const auto entityPosition = entity->getWorldPosition();
glm::vec3 normal = entityRotation * Vectors::UNIT_Z;
float distance = glm::dot(pick.position - entityPosition, normal);
@ -197,8 +197,8 @@ PickResultPointer StylusPick::getOverlayIntersection(const StylusTip& pick) {
}
auto overlay3D = std::static_pointer_cast<Base3DOverlay>(overlay);
const auto overlayRotation = overlay3D->getRotation();
const auto overlayPosition = overlay3D->getPosition();
const auto overlayRotation = overlay3D->getWorldOrientation();
const auto overlayPosition = overlay3D->getWorldPosition();
glm::vec3 normal = overlayRotation * Vectors::UNIT_Z;
float distance = glm::dot(pick.position - overlayPosition, normal);