laser pointers to guns, toppling targets (press 't')

This commit is contained in:
Philip Rosedale 2015-01-15 17:34:52 -08:00
parent 400f98b11d
commit a07b5a9723

View file

@ -16,6 +16,27 @@
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
var RED = { red: 255, green: 0, blue: 0 };
var LASER_WIDTH = 2;
var pointer = [];
pointer.push(Overlays.addOverlay("line3d", {
start: { x: 0, y: 0, z: 0 },
end: { x: 0, y: 0, z: 0 },
color: RED,
alpha: 1,
visible: true,
lineWidth: LASER_WIDTH
}));
pointer.push(Overlays.addOverlay("line3d", {
start: { x: 0, y: 0, z: 0 },
end: { x: 0, y: 0, z: 0 },
color: RED,
alpha: 1,
visible: true,
lineWidth: LASER_WIDTH
}));
function getRandomFloat(min, max) {
return Math.random() * (max - min) + min;
}
@ -26,7 +47,7 @@ var yawFromMouse = 0;
var pitchFromMouse = 0;
var isMouseDown = false;
var BULLET_VELOCITY = 20.0;
var BULLET_VELOCITY = 5.0;
var MIN_THROWER_DELAY = 1000;
var MAX_THROWER_DELAY = 1000;
var LEFT_BUTTON_3 = 3;
@ -106,8 +127,6 @@ if (showScore) {
});
}
function printVector(string, vector) {
print(string + " " + vector.x + ", " + vector.y + ", " + vector.z);
}
@ -115,7 +134,7 @@ function printVector(string, vector) {
function shootBullet(position, velocity) {
var BULLET_SIZE = 0.07;
var BULLET_LIFETIME = 10.0;
var BULLET_GRAVITY = -0.02;
var BULLET_GRAVITY = 0.0;
bulletID = Entities.addEntity(
{ type: "Sphere",
position: position,
@ -124,6 +143,8 @@ function shootBullet(position, velocity) {
velocity: velocity,
lifetime: BULLET_LIFETIME,
gravity: { x: 0, y: BULLET_GRAVITY, z: 0 },
damping: 0.01,
density: 5000,
ignoreCollisions: false,
collisionsWillMove: true
});
@ -146,11 +167,11 @@ function shootBullet(position, velocity) {
function shootTarget() {
var TARGET_SIZE = 0.50;
var TARGET_GRAVITY = -0.25;
var TARGET_GRAVITY = 0.0;
var TARGET_LIFETIME = 300.0;
var TARGET_UP_VELOCITY = 0.5;
var TARGET_FWD_VELOCITY = 1.0;
var DISTANCE_TO_LAUNCH_FROM = 3.0;
var TARGET_UP_VELOCITY = 0.0;
var TARGET_FWD_VELOCITY = 0.0;
var DISTANCE_TO_LAUNCH_FROM = 5.0;
var ANGLE_RANGE_FOR_LAUNCH = 20.0;
var camera = Camera.getPosition();
//printVector("camera", camera);
@ -166,13 +187,14 @@ function shootTarget() {
targetID = Entities.addEntity(
{ type: "Box",
position: newPosition,
dimensions: { x: TARGET_SIZE, y: TARGET_SIZE, z: TARGET_SIZE },
color: { red: 0, green: 200, blue: 200 },
//angularVelocity: { x: 1, y: 0, z: 0 },
dimensions: { x: TARGET_SIZE * (0.5 + Math.random()), y: TARGET_SIZE * (0.5 + Math.random()), z: TARGET_SIZE * (0.5 + Math.random()) / 4.0 },
color: { red: Math.random() * 255, green: Math.random() * 255, blue: Math.random() * 255 },
velocity: velocity,
gravity: { x: 0, y: TARGET_GRAVITY, z: 0 },
lifetime: TARGET_LIFETIME,
damping: 0.0001,
rotation: Camera.getOrientation(),
damping: 0.1,
density: 100.0,
collisionsWillMove: true });
// Record start time
@ -183,8 +205,6 @@ function shootTarget() {
Audio.playSound(targetLaunchSound, audioOptions);
}
function entityCollisionWithEntity(entity1, entity2, collision) {
if (((entity1.id == bulletID.id) || (entity1.id == targetID.id)) &&
@ -212,7 +232,7 @@ function keyPressEvent(event) {
if (event.text == "t") {
var time = MIN_THROWER_DELAY + Math.random() * MAX_THROWER_DELAY;
Script.setTimeout(shootTarget, time);
} else if (event.text == ".") {
} else if ((event.text == ".") || (event.text == "SPACE")) {
shootFromMouse();
} else if (event.text == "r") {
playLoadSound();
@ -254,7 +274,7 @@ function takeFiringPose() {
}
}
//MyAvatar.attach(gunModel, "RightHand", {x:0.02, y: 0.11, z: 0.04}, Quat.fromPitchYawRollDegrees(-0, -160, -79), 0.20);
MyAvatar.attach(gunModel, "RightHand", {x:0.02, y: 0.11, z: 0.04}, Quat.fromPitchYawRollDegrees(-0, -160, -79), 0.20);
MyAvatar.attach(gunModel, "LeftHand", {x:-0.02, y: 0.11, z: 0.04}, Quat.fromPitchYawRollDegrees(0, 0, 79), 0.20);
// Give a bit of time to load before playing sound
@ -262,7 +282,6 @@ Script.setTimeout(playLoadSound, 2000);
function update(deltaTime) {
if (bulletID && !bulletID.isKnownID) {
print("Trying to identify bullet");
bulletID = Entities.identifyEntity(bulletID);
}
if (targetID && !targetID.isKnownID) {
@ -304,15 +323,6 @@ function update(deltaTime) {
}
}
// Check hydra controller for launch button press
if (!isLaunchButtonPressed && Controller.isButtonPressed(LEFT_BUTTON_3)) {
isLaunchButtonPressed = true;
var time = MIN_THROWER_DELAY + Math.random() * MAX_THROWER_DELAY;
Script.setTimeout(shootTarget, time);
} else if (isLaunchButtonPressed && !Controller.isButtonPressed(LEFT_BUTTON_3)) {
isLaunchButtonPressed = false;
}
// check for trigger press
@ -335,14 +345,21 @@ function update(deltaTime) {
shootABullet = true;
}
}
var palmController = t * controllersPerTrigger;
var palmPosition = Controller.getSpatialControlPosition(palmController);
var fingerTipController = palmController + 1;
var fingerTipPosition = Controller.getSpatialControlPosition(fingerTipController);
var laserTip = Vec3.sum(Vec3.multiply(100.0, Vec3.subtract(fingerTipPosition, palmPosition)), palmPosition);
// Update Lasers
Overlays.editOverlay(pointer[t], {
start: palmPosition,
end: laserTip,
alpha: 1
});
if (shootABullet) {
var palmController = t * controllersPerTrigger;
var palmPosition = Controller.getSpatialControlPosition(palmController);
var fingerTipController = palmController + 1;
var fingerTipPosition = Controller.getSpatialControlPosition(fingerTipController);
var palmToFingerTipVector =
{ x: (fingerTipPosition.x - palmPosition.x),
y: (fingerTipPosition.y - palmPosition.y),
@ -361,20 +378,8 @@ function update(deltaTime) {
}
}
function mousePressEvent(event) {
isMouseDown = true;
lastX = event.x;
lastY = event.y;
if (Overlays.getOverlayAtPoint({ x: event.x, y: event.y }) === offButton) {
Script.stop();
} else {
shootFromMouse();
}
}
function shootFromMouse() {
var DISTANCE_FROM_CAMERA = 2.0;
var DISTANCE_FROM_CAMERA = 1.0;
var camera = Camera.getPosition();
var forwardVector = Quat.getFront(Camera.getOrientation());
var newPosition = Vec3.sum(camera, Vec3.multiply(forwardVector, DISTANCE_FROM_CAMERA));
@ -402,6 +407,8 @@ function mouseMoveEvent(event) {
function scriptEnding() {
Overlays.deleteOverlay(reticle);
Overlays.deleteOverlay(offButton);
Overlays.deleteOverlay(pointer[0]);
Overlays.deleteOverlay(pointer[1]);
Overlays.deleteOverlay(text);
MyAvatar.detachOne(gunModel);
clearPose();
@ -410,7 +417,6 @@ function scriptEnding() {
Entities.entityCollisionWithEntity.connect(entityCollisionWithEntity);
Script.scriptEnding.connect(scriptEnding);
Script.update.connect(update);
Controller.mousePressEvent.connect(mousePressEvent);
Controller.mouseReleaseEvent.connect(mouseReleaseEvent);
Controller.mouseMoveEvent.connect(mouseMoveEvent);
Controller.keyPressEvent.connect(keyPressEvent);