added menu item to enable extra debugging to help debug hq VS issue

This commit is contained in:
ZappoMan 2013-10-31 13:54:10 -07:00
parent db08b20405
commit a04cd8e95c
3 changed files with 35 additions and 10 deletions

View file

@ -2370,6 +2370,8 @@ void Application::queryVoxels() {
return;
}
bool bWantExtraDebugging = Menu::getInstance()->isOptionChecked(MenuOption::ExtraDebugging);
// These will be the same for all servers, so we can set them up once and then reuse for each server we send to.
_voxelQuery.setWantLowResMoving(Menu::getInstance()->isOptionChecked(MenuOption::LowRes));
_voxelQuery.setWantColor(Menu::getInstance()->isOptionChecked(MenuOption::SendVoxelColors));
@ -2428,7 +2430,7 @@ void Application::queryVoxels() {
}
}
if (unknownJurisdictionServers > 0) {
if (bWantExtraDebugging && unknownJurisdictionServers > 0) {
qDebug("Servers: total %d, in view %d, unknown jurisdiction %d \n",
totalServers, inViewServers, unknownJurisdictionServers);
}
@ -2448,7 +2450,7 @@ void Application::queryVoxels() {
}
}
if (unknownJurisdictionServers > 0) {
if (bWantExtraDebugging && unknownJurisdictionServers > 0) {
qDebug("perServerPPS: %d perUnknownServer: %d\n", perServerPPS, perUnknownServer);
}
@ -2468,7 +2470,9 @@ void Application::queryVoxels() {
// can get the jurisdiction...
if (_voxelServerJurisdictions.find(nodeUUID) == _voxelServerJurisdictions.end()) {
unknownView = true; // assume it's in view
if (bWantExtraDebugging) {
qDebug() << "no known jurisdiction for node " << *node << ", assume it's visible.\n";
}
} else {
const JurisdictionMap& map = (_voxelServerJurisdictions)[nodeUUID];
@ -2486,21 +2490,38 @@ void Application::queryVoxels() {
} else {
inView = false;
}
} else {
if (bWantExtraDebugging) {
qDebug() << "Jurisdiction without RootCode for node " << *node << ". That's unusual!\n";
}
}
}
if (inView) {
_voxelQuery.setMaxVoxelPacketsPerSecond(perServerPPS);
} else if (unknownView) {
if (bWantExtraDebugging) {
qDebug() << "no known jurisdiction for node " << *node << ", give it budget of "
<< perUnknownServer << " to send us jurisdiction.\n";
}
// set the query's position/orientation to be degenerate in a manner that will get the scene quickly
// If there's only one server, then don't do this, and just let the normal voxel query pass through
// as expected... this way, we will actually get a valid scene if there is one to be seen
if (totalServers > 1) {
_voxelQuery.setCameraPosition(glm::vec3(-0.1,-0.1,-0.1));
const glm::quat OFF_IN_NEGATIVE_SPACE = glm::quat(-0.5, 0, -0.5, 1.0);
_voxelQuery.setCameraOrientation(OFF_IN_NEGATIVE_SPACE);
_voxelQuery.setCameraNearClip(0.1);
_voxelQuery.setCameraFarClip(0.1);
if (bWantExtraDebugging) {
qDebug() << "Using 'minimal' camera position for node " << *node << "\n";
}
} else {
if (bWantExtraDebugging) {
qDebug() << "Using regular camera position for node " << *node << "\n";
}
}
_voxelQuery.setMaxVoxelPacketsPerSecond(perUnknownServer);
} else {
_voxelQuery.setMaxVoxelPacketsPerSecond(0);

View file

@ -476,6 +476,9 @@ Menu::Menu() :
addCheckableActionToQMenuAndActionHash(voxelProtoOptionsMenu, MenuOption::OcclusionCulling);
addCheckableActionToQMenuAndActionHash(voxelProtoOptionsMenu, MenuOption::DestructiveAddVoxel);
addCheckableActionToQMenuAndActionHash(developerMenu, MenuOption::ExtraDebugging);
#ifndef Q_OS_MAC
QMenu* helpMenu = addMenu("Help");
QAction* helpAction = helpMenu->addAction(MenuOption::AboutApp);

View file

@ -163,6 +163,7 @@ namespace MenuOption {
const QString DontCallOpenGLForVoxels = "Don't call glDrawRangeElementsEXT() for Voxels";
const QString EchoAudio = "Echo Audio";
const QString ExportVoxels = "Export Voxels";
const QString ExtraDebugging = "Extra Debugging";
const QString HeadMouse = "Head Mouse";
const QString FaceMode = "Cycle Face Mode";
const QString FaceshiftTCP = "Faceshift (TCP)";