Merge branch 'master' of git://github.com/worklist/hifi into dev4

This commit is contained in:
Eric Johnston 2013-08-07 16:22:21 -07:00
commit a01b36c7a5
5 changed files with 40 additions and 18 deletions

View file

@ -3110,16 +3110,14 @@ void Application::displaySide(Camera& whichCamera) {
}
// Render my own Avatar
if (_myCamera.getMode() != CAMERA_MODE_FIRST_PERSON) {
if (_myCamera.getMode() == CAMERA_MODE_MIRROR) {
_myAvatar.getHead().setLookAtPosition(_myCamera.getPosition());
}
_myAvatar.render(_lookingInMirror->isChecked(), _renderAvatarBalls->isChecked());
_myAvatar.setDisplayingLookatVectors(_renderLookatOn->isChecked());
if (_myCamera.getMode() == CAMERA_MODE_MIRROR) {
_myAvatar.getHead().setLookAtPosition(_myCamera.getPosition());
}
_myAvatar.render(_lookingInMirror->isChecked(), _renderAvatarBalls->isChecked());
_myAvatar.setDisplayingLookatVectors(_renderLookatOn->isChecked());
if (_renderLookatIndicatorOn->isChecked() && _isLookingAtOtherAvatar) {
renderLookatIndicator(_lookatOtherPosition, whichCamera);
}
if (_renderLookatIndicatorOn->isChecked() && _isLookingAtOtherAvatar) {
renderLookatIndicator(_lookatOtherPosition, whichCamera);
}
}
@ -3309,7 +3307,7 @@ void Application::displayStats() {
int statsVerticalOffset = 8;
char stats[200];
sprintf(stats, "%3.0f FPS, %d Pkts/sec, %3.2f Mbps",
sprintf(stats, "%3.0f FPS, %d Pkts/sec, %3.2f Mbps ",
_fps, _packetsPerSecond, (float)_bytesPerSecond * 8.f / 1000000.f);
drawtext(10, statsVerticalOffset + 15, 0.10f, 0, 1.0, 0, stats);
@ -3340,11 +3338,16 @@ void Application::displayStats() {
pingVoxel = totalPingVoxel/voxelServerCount;
}
char pingStats[200];
sprintf(pingStats, "Ping audio/avatar/voxel: %d / %d / %d avg %d max ", pingAudio, pingAvatar, pingVoxel, pingVoxelMax);
drawtext(10, statsVerticalOffset + 35, 0.10f, 0, 1.0, 0, pingStats);
}
char avatarStats[200];
glm::vec3 avatarPos = _myAvatar.getPosition();
sprintf(avatarStats, "Avatar position: %.3f, %.3f, %.3f, yaw = %.2f", avatarPos.x, avatarPos.y, avatarPos.z, _myAvatar.getBodyYaw());
drawtext(10, statsVerticalOffset + 55, 0.10f, 0, 1.0, 0, avatarStats);
std::stringstream voxelStats;
voxelStats.precision(4);

View file

@ -51,6 +51,7 @@ public:
void lowPassFilter(int16_t* inputBuffer);
void startCollisionSound(float magnitude, float frequency, float noise, float duration);
float getCollisionSoundMagnitude() { return _collisionSoundMagnitude; };
int getSongFileBytes() { return _songFileBytes; }

View file

@ -31,7 +31,6 @@ const bool BALLS_ON = false;
const bool USING_AVATAR_GRAVITY = true;
const glm::vec3 DEFAULT_UP_DIRECTION (0.0f, 1.0f, 0.0f);
const float YAW_MAG = 500.0;
const float BODY_SPIN_FRICTION = 5.0;
const float MY_HAND_HOLDING_PULL = 0.2;
const float YOUR_HAND_HOLDING_PULL = 1.0;
const float BODY_SPRING_DEFAULT_TIGHTNESS = 1000.0f;
@ -637,8 +636,13 @@ void Avatar::simulate(float deltaTime, Transmitter* transmitter, float gyroCamer
if (_isCollisionsOn) {
Camera* myCamera = Application::getInstance()->getCamera();
_collisionRadius = myCamera->getAspectRatio() * (myCamera->getNearClip() / cos(myCamera->getFieldOfView() / 2.f));
_collisionRadius *= COLLISION_RADIUS_SCALAR;
if (myCamera->getMode() == CAMERA_MODE_FIRST_PERSON) {
_collisionRadius = myCamera->getAspectRatio() * (myCamera->getNearClip() / cos(myCamera->getFieldOfView() / 2.f));
_collisionRadius *= COLLISION_RADIUS_SCALAR;
} else {
_collisionRadius = _height * .125f;
}
updateCollisionWithEnvironment(deltaTime);
updateCollisionWithVoxels(deltaTime);
@ -665,12 +669,19 @@ void Avatar::simulate(float deltaTime, Transmitter* transmitter, float gyroCamer
orientation = orientation * glm::quat(glm::radians(
glm::vec3(_bodyPitchDelta, _bodyYawDelta, _bodyRollDelta) * deltaTime));
// decay body rotation momentum
const float BODY_SPIN_FRICTION = 7.5f;
float bodySpinMomentum = 1.0 - BODY_SPIN_FRICTION * deltaTime;
if (bodySpinMomentum < 0.0f) { bodySpinMomentum = 0.0f; }
_bodyPitchDelta *= bodySpinMomentum;
_bodyYawDelta *= bodySpinMomentum;
_bodyRollDelta *= bodySpinMomentum;
float MINIMUM_ROTATION_RATE = 2.0f;
if (fabs(_bodyYawDelta) < MINIMUM_ROTATION_RATE) { _bodyYawDelta = 0.f; }
if (fabs(_bodyRollDelta) < MINIMUM_ROTATION_RATE) { _bodyRollDelta = 0.f; }
if (fabs(_bodyPitchDelta) < MINIMUM_ROTATION_RATE) { _bodyPitchDelta = 0.f; }
const float MAX_STATIC_FRICTION_VELOCITY = 0.5f;
const float STATIC_FRICTION_STRENGTH = _scale * 20.f;
applyStaticFriction(deltaTime, _velocity, MAX_STATIC_FRICTION_VELOCITY, STATIC_FRICTION_STRENGTH);
@ -1422,7 +1433,9 @@ float Avatar::getBallRenderAlpha(int ball, bool lookingInMirror) const {
void Avatar::renderBody(bool lookingInMirror, bool renderAvatarBalls) {
if (_head.getFace().isFullFrame()) {
if (Application::getInstance()->getCamera()->getMode() == CAMERA_MODE_FIRST_PERSON) {
// Dont display body
} else if (_head.getFace().isFullFrame()) {
// Render the full-frame video
float alpha = getBallRenderAlpha(BODY_BALL_HEAD_BASE, lookingInMirror);
if (alpha > 0.0f) {

View file

@ -262,8 +262,9 @@ bool Face::render(float alpha) {
zScale = xScale * 0.3f;
glPushMatrix();
glTranslatef(0.0f, -0.2f, 0.0f);
glScalef(0.5f * xScale, xScale / aspect, zScale);
glColor4f(1.0f, 1.0f, 1.0f, alpha);
glScalef(xScale / 12, xScale / (aspect * 3), zScale / 2);
Application::getInstance()->getGeometryCache()->renderHalfCylinder(25, 20);
glPopMatrix();
} else {

View file

@ -238,8 +238,12 @@ void Head::simulate(float deltaTime, bool isMine, float gyroCameraSensitivity) {
const float CAMERA_STOP_TOLERANCE_DEGREES = 0.5f;
const float PITCH_START_RANGE = 20.f;
const float YAW_START_RANGE = 10.f;
float pitchStartTolerance = PITCH_START_RANGE * (1.f - gyroCameraSensitivity);
float yawStartTolerance = YAW_START_RANGE * (1.f - gyroCameraSensitivity);
float pitchStartTolerance = PITCH_START_RANGE
* (1.f - gyroCameraSensitivity)
+ (2.f * CAMERA_STOP_TOLERANCE_DEGREES);
float yawStartTolerance = YAW_START_RANGE
* (1.f - gyroCameraSensitivity)
+ (2.f * CAMERA_STOP_TOLERANCE_DEGREES);
float cameraHeadAngleDifference = glm::length(glm::vec2(_pitch - _cameraPitch, _yaw - _cameraYaw));
if (_isCameraMoving) {