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hook throw and catch sounds to Hand class ball tests
This commit is contained in:
parent
87e5579e52
commit
a01a17c30a
2 changed files with 20 additions and 5 deletions
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@ -53,7 +53,9 @@ Hand::Hand(Avatar* owningAvatar) :
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_collisionDuration(0),
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_collisionDuration(0),
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_pitchUpdate(0),
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_pitchUpdate(0),
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_grabDelta(0, 0, 0),
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_grabDelta(0, 0, 0),
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_grabDeltaVelocity(0, 0, 0)
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_grabDeltaVelocity(0, 0, 0),
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_throwInjector(QUrl("https://dl.dropboxusercontent.com/u/1864924/hifi-sounds/throw.raw")),
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_catchInjector(QUrl("https://dl.dropboxusercontent.com/u/1864924/hifi-sounds/catch.raw"))
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{
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{
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for (int i = 0; i < MAX_HANDS; i++) {
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for (int i = 0; i < MAX_HANDS; i++) {
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_toyBallInHand[i] = false;
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_toyBallInHand[i] = false;
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@ -61,6 +63,10 @@ Hand::Hand(Avatar* owningAvatar) :
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_whichBallColor[i] = 0;
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_whichBallColor[i] = 0;
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}
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}
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_lastControllerButtons = 0;
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_lastControllerButtons = 0;
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// the throw and catch sounds should not loopback, we'll play them locally
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_throwInjector.setShouldLoopback(false);
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_catchInjector.setShouldLoopback(false);
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}
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}
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void Hand::init() {
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void Hand::init() {
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@ -119,7 +125,10 @@ void Hand::simulateToyBall(PalmData& palm, const glm::vec3& fingerTipPosition, f
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_ballParticleEditHandles[handID] = caughtParticle;
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_ballParticleEditHandles[handID] = caughtParticle;
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caughtParticle = NULL;
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caughtParticle = NULL;
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// Play a catch sound!
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// Play a catch sound!
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app->getAudio()->startDrumSound(1.0, 300, 0.5, 0.05);
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_catchInjector.setPosition(targetPosition);
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// inject the catch sound to the mixer and play it locally
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_catchInjector.injectViaThread(app->getAudio());
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}
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}
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}
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}
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@ -222,8 +231,11 @@ void Hand::simulateToyBall(PalmData& palm, const glm::vec3& fingerTipPosition, f
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delete _ballParticleEditHandles[handID];
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delete _ballParticleEditHandles[handID];
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_ballParticleEditHandles[handID] = NULL;
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_ballParticleEditHandles[handID] = NULL;
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// Play a throw sound
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// move the throw injector to inject from the position of the ball
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app->getAudio()->startDrumSound(1.0, 3000, 0.5, 0.02);
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_throwInjector.setPosition(ballPosition);
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// inject the throw sound and play it locally
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_throwInjector.injectViaThread(app->getAudio());
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}
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}
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}
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}
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@ -17,6 +17,7 @@
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#include <SharedUtil.h>
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#include <SharedUtil.h>
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#include <AvatarData.h>
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#include <AvatarData.h>
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#include <AudioInjector.h>
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#include <HandData.h>
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#include <HandData.h>
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#include <ParticleEditHandle.h>
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#include <ParticleEditHandle.h>
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@ -111,6 +112,8 @@ private:
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glm::vec3 _grabDelta;
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glm::vec3 _grabDelta;
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glm::vec3 _grabDeltaVelocity;
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glm::vec3 _grabDeltaVelocity;
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AudioInjector _throwInjector;
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AudioInjector _catchInjector;
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};
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};
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#endif
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#endif
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