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Fix post-teleport display; hide immediately avatar moves
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parent
03f0b95a3f
commit
a00cacc03e
1 changed files with 28 additions and 11 deletions
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@ -165,12 +165,16 @@ Script.include("/~/system/libraries/controllers.js");
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this.isPlayAreaAvailable = false;
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this.targetOverlayID = null;
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this.PLAY_AREA_FADE_DELAY = 900;
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this.PLAY_AREA_FADE_DELAY_DURATION = 900;
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this.PLAY_AREA_FADE_DURATION = 200;
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this.PLAY_AREA_FADE_INTERVAL = 25;
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this.PLAY_AREA_BOX_ALPHA = 1.0;
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this.PLAY_AREA_SENSOR_ALPHA = 0.8;
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this.PLAY_AREA_FADE_DELAY_DELTA = this.PLAY_AREA_FADE_INTERVAL / this.PLAY_AREA_FADE_DELAY_DURATION;
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this.PLAY_AREA_FADE_DELTA = this.PLAY_AREA_FADE_INTERVAL / this.PLAY_AREA_FADE_DURATION;
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this.playAreaFadeTimer = null;
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this.playAreaFadeDelayFactor = 0;
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this.PlayAreaFadeFactor = 0;
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this.TELEPORT_SCALE_DURATION = 130;
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this.TELEPORT_SCALE_TIMEOUT = 25;
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@ -442,14 +446,25 @@ Script.include("/~/system/libraries/controllers.js");
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_this.initPointers();
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this.playAreaFadeTimer = null;
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this.PlayAreaFadeFactor = 1.0;
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this.translateXAction = Controller.findAction("TranslateX");
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this.translateYAction = Controller.findAction("TranslateY");
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this.translateZAction = Controller.findAction("TranslateZ");
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this.fadePlayArea = function () {
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var i, length;
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_this.PlayAreaFadeFactor = _this.PlayAreaFadeFactor - _this.PLAY_AREA_FADE_DELTA;
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if (_this.PlayAreaFadeFactor > 0 && !_this.isTeleportVisible) {
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var isAvatarMoving,
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i, length;
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isAvatarMoving = Controller.getActionValue(_this.translateXAction) !== 0
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|| Controller.getActionValue(_this.translateYAction) !== 0
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|| Controller.getActionValue(_this.translateZAction) !== 0;
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if (_this.playAreaFadeDelayFactor > 0 && !_this.isTeleportVisible && !isAvatarMoving) {
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// Delay fade.
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_this.playAreaFadeDelayFactor = _this.playAreaFadeDelayFactor - _this.PLAY_AREA_FADE_DELAY_DELTA;
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_this.playAreaFadeTimer = Script.setTimeout(_this.fadePlayArea, _this.PLAY_AREA_FADE_INTERVAL);
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} else if (_this.PlayAreaFadeFactor > 0 && !_this.isTeleportVisible && !isAvatarMoving) {
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// Fade.
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_this.PlayAreaFadeFactor = _this.PlayAreaFadeFactor - _this.PLAY_AREA_FADE_DELTA;
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Overlays.editOverlay(_this.teleportedTargetOverlay, {
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alpha: _this.PlayAreaFadeFactor * _this.TELEPORTED_TARGET_ALPHA
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});
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@ -470,7 +485,7 @@ Script.include("/~/system/libraries/controllers.js");
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}
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};
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this.setPlayAreaVisible = function (visible, targetOverlayID, noFade) {
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this.setPlayAreaVisible = function (visible, targetOverlayID, fade) {
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if (!this.isPlayAreaAvailable || this.isPlayAreaVisible === visible) {
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return;
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}
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@ -482,7 +497,7 @@ Script.include("/~/system/libraries/controllers.js");
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Script.clearTimeout(this.playAreaFadeTimer);
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this.playAreaFadeTimer = null;
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}
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if (visible || noFade) {
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if (visible || !fade) {
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// Immediately make visible or invisible.
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this.isPlayAreaVisible = visible;
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Overlays.editOverlay(this.playAreaOverlay, {
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@ -513,8 +528,9 @@ Script.include("/~/system/libraries/controllers.js");
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});
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// Fade out over time.
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this.playAreaFadeDelayFactor = 1.0;
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this.PlayAreaFadeFactor = 1.0;
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_this.playAreaFadeTimer = Script.setTimeout(this.fadePlayArea, this.PLAY_AREA_FADE_DELAY);
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this.playAreaFadeTimer = Script.setTimeout(this.fadePlayArea, this.PLAY_AREA_FADE_DELAY);
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}
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};
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@ -749,7 +765,8 @@ Script.include("/~/system/libraries/controllers.js");
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};
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this.disableLasers = function() {
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this.setPlayAreaVisible(false);
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this.setPlayAreaVisible(false, null, true);
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this.setTeleportVisible(false);
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Selection.disableListHighlight(this.teleporterSelectionName);
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Pointers.disablePointer(_this.teleportParabolaHandVisuals);
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Pointers.disablePointer(_this.teleportParabolaHandCollisions);
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@ -776,7 +793,7 @@ Script.include("/~/system/libraries/controllers.js");
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Pointers.setRenderState(_this.teleportParabolaHandCollisions, invisibleState);
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pointerID = _this.teleportParabolaHandVisuals;
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}
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this.setPlayAreaVisible(visible, Pointers.getPointerProperties(pointerID).renderStates.teleport.end, true);
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this.setPlayAreaVisible(visible, Pointers.getPointerProperties(pointerID).renderStates.teleport.end, false);
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this.setTeleportVisible(visible, mode);
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};
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