From 9fe6fbd811639b6b2de8f3065f37756347a89792 Mon Sep 17 00:00:00 2001 From: Zach Fox Date: Wed, 12 Jul 2017 11:37:18 -0700 Subject: [PATCH] View frustums are strange. --- interface/src/SecondaryCamera.h | 2 +- scripts/system/spectatorCamera.js | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/interface/src/SecondaryCamera.h b/interface/src/SecondaryCamera.h index 14e848e578..0fa24a7637 100644 --- a/interface/src/SecondaryCamera.h +++ b/interface/src/SecondaryCamera.h @@ -42,7 +42,7 @@ public: glm::quat orientation{}; float vFoV{ 45.0f }; float nearClipPlaneDistance{ 0.1f }; - float farClipPlaneDistance{ 16513.0f }; + float farClipPlaneDistance{ 16384.0f }; SecondaryCameraJobConfig() : render::Task::Config(false) {} signals: void dirty(); diff --git a/scripts/system/spectatorCamera.js b/scripts/system/spectatorCamera.js index d462e13c56..bd090e27ca 100644 --- a/scripts/system/spectatorCamera.js +++ b/scripts/system/spectatorCamera.js @@ -63,7 +63,7 @@ var cameraIsDynamic = false; var vFoV = 45.0; var nearClipPlaneDistance = 0.1; - var farClipPlaneDistance = 16513.0; + var farClipPlaneDistance = 16384.0; var cameraRotation; var cameraPosition; var glassPaneWidth = 0.16;