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🐛 Fixed exporter not bailing out when failing to parse fst
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parent
1e3457cfd4
commit
9fe14a4396
1 changed files with 10 additions and 21 deletions
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@ -1,4 +1,4 @@
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// AvatarExporter.cs
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// AvatarExporter.cs
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//
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//
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// Created by David Back on 28 Nov 2018
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// Created by David Back on 28 Nov 2018
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// Copyright 2018 High Fidelity, Inc.
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// Copyright 2018 High Fidelity, Inc.
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@ -418,33 +418,25 @@ class AvatarExporter : MonoBehaviour
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{
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{
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bool copyModelToExport = false;
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bool copyModelToExport = false;
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// lookup the project name field from the fst file to update
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projectName = "";
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try
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try
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{
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{
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string[] lines = File.ReadAllLines(exportFstPath);
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currentFst = new FST();
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foreach (string line in lines)
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// load the old file first
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if(!currentFst.LoadFile(exportFstPath))
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{
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{
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int separatorIndex = line.IndexOf("=");
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EditorUtility.DisplayDialog("Error",
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if (separatorIndex >= 0)
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$"Failed to read from existing file {exportFstPath}. Please check the file and try again.", "Ok");
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{
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return;
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string key = line.Substring(0, separatorIndex).Trim();
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if (key == "name")
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{
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projectName = line.Substring(separatorIndex + 1).Trim();
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break;
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}
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}
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}
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}
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}
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}
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catch
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catch
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{
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{
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EditorUtility.DisplayDialog("Error", "Failed to read from existing file " + exportFstPath +
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EditorUtility.DisplayDialog("Error",
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". Please check the file and try again.", "Ok");
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$"Failed to read from existing file {exportFstPath}. Please check the file and try again.", "Ok");
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return;
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return;
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}
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}
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string exportModelPath = Path.GetDirectoryName(exportFstPath) + "/" + assetName + ".fbx";
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string exportModelPath = $"{Path.GetDirectoryName(exportFstPath)}/{assetName}.fbx";
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if (File.Exists(exportModelPath))
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if (File.Exists(exportModelPath))
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{
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{
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// if the fbx in Unity Assets is newer than the fbx in the target export
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// if the fbx in Unity Assets is newer than the fbx in the target export
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@ -529,9 +521,6 @@ class AvatarExporter : MonoBehaviour
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}
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}
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}
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}
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currentFst = new FST();
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// load the old file first
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currentFst.LoadFile(exportFstPath);
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currentFst.scale = scale;
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currentFst.scale = scale;
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// write out a new fst file in place of the old file
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// write out a new fst file in place of the old file
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