From 9fc77ccfa2f048c61b956b5cd64796097c32a5ea Mon Sep 17 00:00:00 2001 From: Andrew Meadows Date: Tue, 14 Jun 2016 14:19:45 -0700 Subject: [PATCH] use reference to avoid big copy --- libraries/entities-renderer/src/RenderablePolyVoxEntityItem.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libraries/entities-renderer/src/RenderablePolyVoxEntityItem.cpp b/libraries/entities-renderer/src/RenderablePolyVoxEntityItem.cpp index 7d5f227558..eb6db2874f 100644 --- a/libraries/entities-renderer/src/RenderablePolyVoxEntityItem.cpp +++ b/libraries/entities-renderer/src/RenderablePolyVoxEntityItem.cpp @@ -1207,7 +1207,7 @@ void RenderablePolyVoxEntityItem::computeShapeInfoWorker() { // pull each triangle in the mesh into a polyhedron which can be collided with unsigned int i = 0; - const gpu::BufferView vertexBufferView = mesh->getVertexBuffer(); + const gpu::BufferView& vertexBufferView = mesh->getVertexBuffer(); const gpu::BufferView& indexBufferView = mesh->getIndexBuffer(); gpu::BufferView::Iterator it = indexBufferView.cbegin();