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This commit is contained in:
ZappoMan 2014-04-16 17:10:26 -07:00
parent b269a26441
commit 9fc650dd6e

View file

@ -23,8 +23,8 @@ enum AudioSource {
class AudioPath {
public:
AudioPath(AudioSource source = INBOUND_AUDIO, const glm::vec3& origin = glm::vec3(0),
const glm::vec3& direction = glm::vec3(0), float attenuation = 1.0f,
AudioPath(AudioSource source = INBOUND_AUDIO, const glm::vec3& origin = glm::vec3(0.0f),
const glm::vec3& direction = glm::vec3(0.0f), float attenuation = 1.0f,
float delay = 0.0f, float distance = 0.0f, bool isDiffusion = false, int bounceCount = 0);
AudioSource source;