mirror of
https://github.com/overte-org/overte.git
synced 2025-04-20 03:44:02 +02:00
can add image directly from asset server
This commit is contained in:
parent
62437dcc22
commit
9f8e2017ce
4 changed files with 183 additions and 158 deletions
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@ -182,92 +182,103 @@ Windows.ScrollingWindow {
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return;
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}
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var SHAPE_TYPE_NONE = 0;
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var SHAPE_TYPE_SIMPLE_HULL = 1;
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var SHAPE_TYPE_SIMPLE_COMPOUND = 2;
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var SHAPE_TYPE_STATIC_MESH = 3;
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var SHAPE_TYPE_BOX = 4;
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var SHAPE_TYPE_SPHERE = 5;
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if (defaultURL.endsWith(".jpg") || defaultURL.endsWith(".png")) {
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var name = assetProxyModel.data(treeView.selection.currentIndex);
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var modelURL = "https://hifi-content.s3.amazonaws.com/elisalj/image_entity/snapshot.fbx";
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var textures = JSON.stringify({ "tex.picture": defaultURL});
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var shapeType = "box";
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var dynamic = false;
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var position = Vec3.sum(MyAvatar.position, Vec3.multiply(2, Quat.getForward(MyAvatar.orientation)));
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var gravity = Vec3.multiply(Vec3.fromPolar(Math.PI / 2, 0), 0);
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Entities.addModelEntity(name, modelURL, textures, shapeType, dynamic, position, gravity);
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} else {
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var SHAPE_TYPE_NONE = 0;
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var SHAPE_TYPE_SIMPLE_HULL = 1;
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var SHAPE_TYPE_SIMPLE_COMPOUND = 2;
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var SHAPE_TYPE_STATIC_MESH = 3;
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var SHAPE_TYPE_BOX = 4;
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var SHAPE_TYPE_SPHERE = 5;
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var SHAPE_TYPES = [];
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SHAPE_TYPES[SHAPE_TYPE_NONE] = "No Collision";
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SHAPE_TYPES[SHAPE_TYPE_SIMPLE_HULL] = "Basic - Whole model";
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SHAPE_TYPES[SHAPE_TYPE_SIMPLE_COMPOUND] = "Good - Sub-meshes";
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SHAPE_TYPES[SHAPE_TYPE_STATIC_MESH] = "Exact - All polygons";
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SHAPE_TYPES[SHAPE_TYPE_BOX] = "Box";
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SHAPE_TYPES[SHAPE_TYPE_SPHERE] = "Sphere";
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var SHAPE_TYPES = [];
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SHAPE_TYPES[SHAPE_TYPE_NONE] = "No Collision";
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SHAPE_TYPES[SHAPE_TYPE_SIMPLE_HULL] = "Basic - Whole model";
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SHAPE_TYPES[SHAPE_TYPE_SIMPLE_COMPOUND] = "Good - Sub-meshes";
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SHAPE_TYPES[SHAPE_TYPE_STATIC_MESH] = "Exact - All polygons";
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SHAPE_TYPES[SHAPE_TYPE_BOX] = "Box";
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SHAPE_TYPES[SHAPE_TYPE_SPHERE] = "Sphere";
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var SHAPE_TYPE_DEFAULT = SHAPE_TYPE_STATIC_MESH;
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var DYNAMIC_DEFAULT = false;
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var prompt = desktop.customInputDialog({
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textInput: {
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label: "Model URL",
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text: defaultURL
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},
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comboBox: {
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label: "Automatic Collisions",
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index: SHAPE_TYPE_DEFAULT,
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items: SHAPE_TYPES
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},
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checkBox: {
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label: "Dynamic",
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checked: DYNAMIC_DEFAULT,
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disableForItems: [
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SHAPE_TYPE_STATIC_MESH
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],
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checkStateOnDisable: false,
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warningOnDisable: "Models with 'Exact' automatic collisions cannot be dynamic, and should not be used as floors"
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}
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});
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prompt.selected.connect(function (jsonResult) {
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if (jsonResult) {
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var result = JSON.parse(jsonResult);
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var url = result.textInput.trim();
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var shapeType;
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switch (result.comboBox) {
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case SHAPE_TYPE_SIMPLE_HULL:
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shapeType = "simple-hull";
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break;
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case SHAPE_TYPE_SIMPLE_COMPOUND:
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shapeType = "simple-compound";
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break;
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case SHAPE_TYPE_STATIC_MESH:
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shapeType = "static-mesh";
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break;
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case SHAPE_TYPE_BOX:
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shapeType = "box";
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break;
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case SHAPE_TYPE_SPHERE:
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shapeType = "sphere";
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break;
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default:
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shapeType = "none";
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var SHAPE_TYPE_DEFAULT = SHAPE_TYPE_STATIC_MESH;
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var DYNAMIC_DEFAULT = false;
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var prompt = desktop.customInputDialog({
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textInput: {
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label: "Model URL",
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text: defaultURL
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},
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comboBox: {
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label: "Automatic Collisions",
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index: SHAPE_TYPE_DEFAULT,
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items: SHAPE_TYPES
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},
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checkBox: {
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label: "Dynamic",
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checked: DYNAMIC_DEFAULT,
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disableForItems: [
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SHAPE_TYPE_STATIC_MESH
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],
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checkStateOnDisable: false,
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warningOnDisable: "Models with 'Exact' automatic collisions cannot be dynamic, and should not be used as floors"
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}
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});
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var dynamic = result.checkBox !== null ? result.checkBox : DYNAMIC_DEFAULT;
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if (shapeType === "static-mesh" && dynamic) {
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// The prompt should prevent this case
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print("Error: model cannot be both static mesh and dynamic. This should never happen.");
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} else if (url) {
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var name = assetProxyModel.data(treeView.selection.currentIndex);
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var addPosition = Vec3.sum(MyAvatar.position, Vec3.multiply(2, Quat.getForward(MyAvatar.orientation)));
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var gravity;
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if (dynamic) {
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// Create a vector <0, -10, 0>. { x: 0, y: -10, z: 0 } won't work because Qt is dumb and this is a
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// different scripting engine from QTScript.
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gravity = Vec3.multiply(Vec3.fromPolar(Math.PI / 2, 0), 10);
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} else {
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gravity = Vec3.multiply(Vec3.fromPolar(Math.PI / 2, 0), 0);
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prompt.selected.connect(function (jsonResult) {
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if (jsonResult) {
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var result = JSON.parse(jsonResult);
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var url = result.textInput.trim();
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var shapeType;
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switch (result.comboBox) {
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case SHAPE_TYPE_SIMPLE_HULL:
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shapeType = "simple-hull";
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break;
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case SHAPE_TYPE_SIMPLE_COMPOUND:
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shapeType = "simple-compound";
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break;
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case SHAPE_TYPE_STATIC_MESH:
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shapeType = "static-mesh";
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break;
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case SHAPE_TYPE_BOX:
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shapeType = "box";
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break;
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case SHAPE_TYPE_SPHERE:
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shapeType = "sphere";
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break;
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default:
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shapeType = "none";
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}
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print("Asset browser - adding asset " + url + " (" + name + ") to world.");
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var dynamic = result.checkBox !== null ? result.checkBox : DYNAMIC_DEFAULT;
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if (shapeType === "static-mesh" && dynamic) {
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// The prompt should prevent this case
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print("Error: model cannot be both static mesh and dynamic. This should never happen.");
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} else if (url) {
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var name = assetProxyModel.data(treeView.selection.currentIndex);
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var addPosition = Vec3.sum(MyAvatar.position, Vec3.multiply(2, Quat.getForward(MyAvatar.orientation)));
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var gravity;
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if (dynamic) {
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// Create a vector <0, -10, 0>. { x: 0, y: -10, z: 0 } won't work because Qt is dumb and this is a
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// different scripting engine from QTScript.
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gravity = Vec3.multiply(Vec3.fromPolar(Math.PI / 2, 0), 10);
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} else {
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gravity = Vec3.multiply(Vec3.fromPolar(Math.PI / 2, 0), 0);
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}
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// Entities.addEntity doesn't work from QML, so we use this.
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Entities.addModelEntity(name, url, shapeType, dynamic, addPosition, gravity);
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print("Asset browser - adding asset " + url + " (" + name + ") to world.");
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// Entities.addEntity doesn't work from QML, so we use this.
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Entities.addModelEntity(name, url, "", shapeType, dynamic, addPosition, gravity);
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}
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}
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}
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});
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});
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}
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}
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function copyURLToClipboard(index) {
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@ -182,92 +182,103 @@ Rectangle {
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return;
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}
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var SHAPE_TYPE_NONE = 0;
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var SHAPE_TYPE_SIMPLE_HULL = 1;
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var SHAPE_TYPE_SIMPLE_COMPOUND = 2;
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var SHAPE_TYPE_STATIC_MESH = 3;
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var SHAPE_TYPE_BOX = 4;
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var SHAPE_TYPE_SPHERE = 5;
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if (defaultURL.endsWith(".jpg") || defaultURL.endsWith(".png")) {
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var name = assetProxyModel.data(treeView.selection.currentIndex);
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var modelURL = "https://hifi-content.s3.amazonaws.com/elisalj/image_entity/snapshot.fbx";
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var textures = JSON.stringify({ "tex.picture": defaultURL});
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var shapeType = "box";
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var dynamic = false;
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var position = Vec3.sum(MyAvatar.position, Vec3.multiply(2, Quat.getForward(MyAvatar.orientation)));
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var gravity = Vec3.multiply(Vec3.fromPolar(Math.PI / 2, 0), 0);
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Entities.addModelEntity(name, modelURL, textures, shapeType, dynamic, position, gravity);
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} else {
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var SHAPE_TYPE_NONE = 0;
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var SHAPE_TYPE_SIMPLE_HULL = 1;
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var SHAPE_TYPE_SIMPLE_COMPOUND = 2;
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var SHAPE_TYPE_STATIC_MESH = 3;
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var SHAPE_TYPE_BOX = 4;
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var SHAPE_TYPE_SPHERE = 5;
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var SHAPE_TYPES = [];
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SHAPE_TYPES[SHAPE_TYPE_NONE] = "No Collision";
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SHAPE_TYPES[SHAPE_TYPE_SIMPLE_HULL] = "Basic - Whole model";
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SHAPE_TYPES[SHAPE_TYPE_SIMPLE_COMPOUND] = "Good - Sub-meshes";
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SHAPE_TYPES[SHAPE_TYPE_STATIC_MESH] = "Exact - All polygons";
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SHAPE_TYPES[SHAPE_TYPE_BOX] = "Box";
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SHAPE_TYPES[SHAPE_TYPE_SPHERE] = "Sphere";
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var SHAPE_TYPES = [];
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SHAPE_TYPES[SHAPE_TYPE_NONE] = "No Collision";
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SHAPE_TYPES[SHAPE_TYPE_SIMPLE_HULL] = "Basic - Whole model";
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SHAPE_TYPES[SHAPE_TYPE_SIMPLE_COMPOUND] = "Good - Sub-meshes";
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SHAPE_TYPES[SHAPE_TYPE_STATIC_MESH] = "Exact - All polygons";
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SHAPE_TYPES[SHAPE_TYPE_BOX] = "Box";
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SHAPE_TYPES[SHAPE_TYPE_SPHERE] = "Sphere";
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var SHAPE_TYPE_DEFAULT = SHAPE_TYPE_STATIC_MESH;
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var DYNAMIC_DEFAULT = false;
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var prompt = tabletRoot.customInputDialog({
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textInput: {
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label: "Model URL",
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text: defaultURL
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},
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comboBox: {
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label: "Automatic Collisions",
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index: SHAPE_TYPE_DEFAULT,
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items: SHAPE_TYPES
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},
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checkBox: {
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label: "Dynamic",
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checked: DYNAMIC_DEFAULT,
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disableForItems: [
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SHAPE_TYPE_STATIC_MESH
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],
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checkStateOnDisable: false,
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warningOnDisable: "Models with 'Exact' automatic collisions cannot be dynamic, and should not be used as floors"
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}
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});
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prompt.selected.connect(function (jsonResult) {
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if (jsonResult) {
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var result = JSON.parse(jsonResult);
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var url = result.textInput.trim();
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var shapeType;
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switch (result.comboBox) {
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case SHAPE_TYPE_SIMPLE_HULL:
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shapeType = "simple-hull";
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break;
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case SHAPE_TYPE_SIMPLE_COMPOUND:
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shapeType = "simple-compound";
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break;
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case SHAPE_TYPE_STATIC_MESH:
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shapeType = "static-mesh";
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break;
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case SHAPE_TYPE_BOX:
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shapeType = "box";
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break;
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case SHAPE_TYPE_SPHERE:
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shapeType = "sphere";
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break;
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default:
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shapeType = "none";
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var SHAPE_TYPE_DEFAULT = SHAPE_TYPE_STATIC_MESH;
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var DYNAMIC_DEFAULT = false;
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var prompt = tabletRoot.customInputDialog({
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textInput: {
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label: "Model URL",
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text: defaultURL
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},
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comboBox: {
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label: "Automatic Collisions",
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index: SHAPE_TYPE_DEFAULT,
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items: SHAPE_TYPES
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},
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checkBox: {
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label: "Dynamic",
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checked: DYNAMIC_DEFAULT,
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disableForItems: [
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SHAPE_TYPE_STATIC_MESH
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],
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checkStateOnDisable: false,
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warningOnDisable: "Models with 'Exact' automatic collisions cannot be dynamic, and should not be used as floors"
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}
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});
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var dynamic = result.checkBox !== null ? result.checkBox : DYNAMIC_DEFAULT;
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if (shapeType === "static-mesh" && dynamic) {
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// The prompt should prevent this case
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print("Error: model cannot be both static mesh and dynamic. This should never happen.");
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} else if (url) {
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var name = assetProxyModel.data(treeView.selection.currentIndex);
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var addPosition = Vec3.sum(MyAvatar.position, Vec3.multiply(2, Quat.getForward(MyAvatar.orientation)));
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var gravity;
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if (dynamic) {
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// Create a vector <0, -10, 0>. { x: 0, y: -10, z: 0 } won't work because Qt is dumb and this is a
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// different scripting engine from QTScript.
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gravity = Vec3.multiply(Vec3.fromPolar(Math.PI / 2, 0), 10);
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} else {
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gravity = Vec3.multiply(Vec3.fromPolar(Math.PI / 2, 0), 0);
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prompt.selected.connect(function (jsonResult) {
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if (jsonResult) {
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var result = JSON.parse(jsonResult);
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var url = result.textInput.trim();
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var shapeType;
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switch (result.comboBox) {
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case SHAPE_TYPE_SIMPLE_HULL:
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shapeType = "simple-hull";
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break;
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case SHAPE_TYPE_SIMPLE_COMPOUND:
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shapeType = "simple-compound";
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break;
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case SHAPE_TYPE_STATIC_MESH:
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shapeType = "static-mesh";
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break;
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case SHAPE_TYPE_BOX:
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shapeType = "box";
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break;
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case SHAPE_TYPE_SPHERE:
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shapeType = "sphere";
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break;
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default:
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shapeType = "none";
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}
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print("Asset browser - adding asset " + url + " (" + name + ") to world.");
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var dynamic = result.checkBox !== null ? result.checkBox : DYNAMIC_DEFAULT;
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if (shapeType === "static-mesh" && dynamic) {
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// The prompt should prevent this case
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print("Error: model cannot be both static mesh and dynamic. This should never happen.");
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} else if (url) {
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var name = assetProxyModel.data(treeView.selection.currentIndex);
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var addPosition = Vec3.sum(MyAvatar.position, Vec3.multiply(2, Quat.getForward(MyAvatar.orientation)));
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var gravity;
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if (dynamic) {
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// Create a vector <0, -10, 0>. { x: 0, y: -10, z: 0 } won't work because Qt is dumb and this is a
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// different scripting engine from QTScript.
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gravity = Vec3.multiply(Vec3.fromPolar(Math.PI / 2, 0), 10);
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} else {
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gravity = Vec3.multiply(Vec3.fromPolar(Math.PI / 2, 0), 0);
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}
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// Entities.addEntity doesn't work from QML, so we use this.
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Entities.addModelEntity(name, url, shapeType, dynamic, addPosition, gravity);
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print("Asset browser - adding asset " + url + " (" + name + ") to world.");
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// Entities.addEntity doesn't work from QML, so we use this.
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Entities.addModelEntity(name, url, "", shapeType, dynamic, addPosition, gravity);
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}
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}
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}
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});
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});
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}
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}
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function copyURLToClipboard(index) {
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@ -299,7 +299,7 @@ QUuid EntityScriptingInterface::addEntity(const EntityItemProperties& properties
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}
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}
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QUuid EntityScriptingInterface::addModelEntity(const QString& name, const QString& modelUrl, const QString& shapeType,
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QUuid EntityScriptingInterface::addModelEntity(const QString& name, const QString& modelUrl, const QString& textures, const QString& shapeType,
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bool dynamic, const glm::vec3& position, const glm::vec3& gravity) {
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_activityTracking.addedEntityCount++;
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@ -311,6 +311,9 @@ QUuid EntityScriptingInterface::addModelEntity(const QString& name, const QStrin
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properties.setDynamic(dynamic);
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properties.setPosition(position);
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properties.setGravity(gravity);
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if (!textures.isEmpty()) {
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properties.setTextures(textures);
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}
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return addEntity(properties);
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}
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@ -158,7 +158,7 @@ public slots:
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/// temporary method until addEntity can be used from QJSEngine
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/// Deliberately not adding jsdoc, only used internally.
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Q_INVOKABLE QUuid addModelEntity(const QString& name, const QString& modelUrl, const QString& shapeType, bool dynamic,
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Q_INVOKABLE QUuid addModelEntity(const QString& name, const QString& modelUrl, const QString& textures, const QString& shapeType, bool dynamic,
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const glm::vec3& position, const glm::vec3& gravity);
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/**jsdoc
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