From 9f82b9fb43a6fa14c34b0be49f65e3cfd5737cb1 Mon Sep 17 00:00:00 2001 From: Jeffrey Ventrella Date: Tue, 21 May 2013 17:51:41 -0700 Subject: [PATCH] test --- interface/src/Avatar.cpp | 3 +-- interface/src/Head.cpp | 2 ++ 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/interface/src/Avatar.cpp b/interface/src/Avatar.cpp index a83d8f44c2..cb4e431b04 100644 --- a/interface/src/Avatar.cpp +++ b/interface/src/Avatar.cpp @@ -410,11 +410,10 @@ void Avatar::simulate(float deltaTime, Transmitter* transmitter) { // set head lookat position if ((_interactingOther) - && (_isMine)) { + && (_isMine)) { _head.setLookAtPosition(_interactingOther->getSpringyHeadPosition()); } else { _head.setLookAtPosition(glm::vec3(0.0f, 0.0f, 0.0f)); - //_head.setLooking(false); } _head.setBodyRotation (glm::vec3(_bodyPitch, _bodyYaw, _bodyRoll)); diff --git a/interface/src/Head.cpp b/interface/src/Head.cpp index 2c59fb7770..1d74b80995 100644 --- a/interface/src/Head.cpp +++ b/interface/src/Head.cpp @@ -120,6 +120,8 @@ void Head::setLookAtPosition(const glm::vec3& lookAtPosition) { _lookAtPosition = lookAtPosition; + _lookingAtSomething = true; + /* if ( fabs(lookAtPosition.x + lookAtPosition.y + lookAtPosition.z) == 0.0 ) { // a lookatPosition of 0,0,0 signifies NOT looking _lookingAtSomething = false;