header and cleanup.

This commit is contained in:
Mike Moody 2017-06-04 21:34:56 -07:00
parent fb869034f2
commit 9f669748f4

View file

@ -1,3 +1,7 @@
//
// Created by Alan-Michael Moody on 6/4/2017
//
'use strict'; 'use strict';
(function () { (function () {
@ -34,7 +38,6 @@
var rayExclusionList = []; var rayExclusionList = [];
function laser(hand) { function laser(hand) {
var PICK_MAX_DISTANCE = 500; var PICK_MAX_DISTANCE = 500;
@ -53,7 +56,6 @@
length: PICK_MAX_DISTANCE length: PICK_MAX_DISTANCE
}; };
var ray = Entities.findRayIntersection(pickRay, true, [], rayExclusionList, true); var ray = Entities.findRayIntersection(pickRay, true, [], rayExclusionList, true);
var avatarRay = AvatarManager.findRayIntersection(pickRay, true, [], rayExclusionList, true); var avatarRay = AvatarManager.findRayIntersection(pickRay, true, [], rayExclusionList, true);
@ -109,7 +111,6 @@
linePoints: [Vec3.ZERO, {x: 0, y: dist, z: 0}] linePoints: [Vec3.ZERO, {x: 0, y: dist, z: 0}]
}; };
laserEntities[hand].beam = Entities.addEntity(beam,true); laserEntities[hand].beam = Entities.addEntity(beam,true);
rayExclusionList.push(laserEntities[hand].beam); rayExclusionList.push(laserEntities[hand].beam);