From 9f342ba8ce14661a130ed2635a31e5130057d8e7 Mon Sep 17 00:00:00 2001 From: "James B. Pollack" Date: Mon, 28 Dec 2015 15:14:59 -0800 Subject: [PATCH] readme --- examples/light_modifier/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/examples/light_modifier/README.md b/examples/light_modifier/README.md index 1358fbe917..f23f22148a 100644 --- a/examples/light_modifier/README.md +++ b/examples/light_modifier/README.md @@ -8,11 +8,12 @@ To test: https://rawgit.com/imgntn/hifi/light_mod/examples/lights/lightLoader.js To reset, I recommend stopping all scripts then re-loading lightLoader.js When you run the lightLoader.js script, several scripts will be loaded: -- handControllerGrab.js (will not impart velocity when you move the parent or a slider, will not move sliders with head movement,will constrain movement for a slider to a given axis start and end) +- handControllerGrab.js (will not impart velocity when you move the parent or a slider, will not move sliders with head movement,will constrain movement for a slider to a given axis start and end, will support blacklisting of entities for raypicking during search for objects) - lightModifier.js (listens for message to create sliders for a given light. will start with slider set to the light's initial properties) - lightModifierTestScene.js (creates a light) - slider.js (attached to each slider entity) - lightParent.js (attached to a 3d model of a light, to which a light is parented, so you can move it around. or keep the current parent if a light already has a parent) +- visiblePanel.js (the transparent panel) - closeButton.js (for closing the ui) - ../libraries/lightOverlayManager.js (shows 2d overlays for lights in the world) - ../libraries/entitySelectionTool.js (visualizes volume of the lights)