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initlaize sortedChildren[] array to help prevent possible crashes
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1 changed files with 6 additions and 6 deletions
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@ -109,9 +109,9 @@ void VoxelTree::recurseNodeWithOperationDistanceSorted(VoxelNode* node, RecurseV
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if (operation(node, extraData)) {
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// determine the distance sorted order of our children
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VoxelNode* sortedChildren[NUMBER_OF_CHILDREN];
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float distancesToChildren[NUMBER_OF_CHILDREN];
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int indexOfChildren[NUMBER_OF_CHILDREN]; // not really needed
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VoxelNode* sortedChildren[NUMBER_OF_CHILDREN] = { NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL };
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float distancesToChildren[NUMBER_OF_CHILDREN] = { 0, 0, 0, 0, 0, 0, 0, 0 };
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int indexOfChildren[NUMBER_OF_CHILDREN] = { 0, 0, 0, 0, 0, 0, 0, 0 }; // not really needed
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int currentCount = 0;
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for (int i = 0; i < NUMBER_OF_CHILDREN; i++) {
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@ -1231,9 +1231,9 @@ int VoxelTree::encodeTreeBitstreamRecursion(VoxelNode* node, unsigned char* outp
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int inViewNotLeafCount = 0;
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int inViewWithColorCount = 0;
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VoxelNode* sortedChildren[NUMBER_OF_CHILDREN];
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float distancesToChildren[NUMBER_OF_CHILDREN];
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int indexOfChildren[NUMBER_OF_CHILDREN]; // not really needed
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VoxelNode* sortedChildren[NUMBER_OF_CHILDREN] = { NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL };
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float distancesToChildren[NUMBER_OF_CHILDREN] = { 0, 0, 0, 0, 0, 0, 0, 0 };
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int indexOfChildren[NUMBER_OF_CHILDREN] = { 0, 0, 0, 0, 0, 0, 0, 0 }; // not really needed
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int currentCount = 0;
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for (int i = 0; i < NUMBER_OF_CHILDREN; i++) {
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