Miscellaneous code tidying

This commit is contained in:
David Rowe 2018-02-19 12:21:56 +13:00
parent 86a6f73fb4
commit 9e37230aa1
3 changed files with 3 additions and 3 deletions

View file

@ -432,7 +432,7 @@ void ZoneEntityRenderer::setAmbientURL(const QString& ambientUrl) {
_ambientTexture = textureCache->getTexture(_ambientTextureURL, image::TextureUsage::CUBE_TEXTURE);
// keep whatever is assigned on the ambient map/sphere until texture is loaded
}
}
}
void ZoneEntityRenderer::updateAmbientMap() {

View file

@ -203,7 +203,7 @@ public:
DEFINE_PROPERTY(PROP_NORMALS, Normals, normals, QVector<glm::vec3>, ENTITY_ITEM_DEFAULT_EMPTY_VEC3_QVEC);
DEFINE_PROPERTY(PROP_STROKE_COLORS, StrokeColors, strokeColors, QVector<glm::vec3>, ENTITY_ITEM_DEFAULT_EMPTY_VEC3_QVEC);
DEFINE_PROPERTY(PROP_STROKE_WIDTHS, StrokeWidths, strokeWidths, QVector<float>, QVector<float>());
DEFINE_PROPERTY(PROP_IS_UV_MODE_STRETCH, IsUVModeStretch, isUVModeStretch, bool, true);
DEFINE_PROPERTY(PROP_IS_UV_MODE_STRETCH, IsUVModeStretch, isUVModeStretch, bool, true);
DEFINE_PROPERTY_REF(PROP_X_TEXTURE_URL, XTextureURL, xTextureURL, QString, "");
DEFINE_PROPERTY_REF(PROP_Y_TEXTURE_URL, YTextureURL, yTextureURL, QString, "");
DEFINE_PROPERTY_REF(PROP_Z_TEXTURE_URL, ZTextureURL, zTextureURL, QString, "");

View file

@ -528,7 +528,7 @@ QUuid EntityScriptingInterface::editEntity(QUuid id, const EntityItemProperties&
NestableType nestableType = nestable->getNestableType();
if (nestableType == NestableType::Overlay || nestableType == NestableType::Avatar) {
qCWarning(entities) << "attempted edit on non-entity: " << id << nestable->getName();
return QUuid(); // null UUID to indicate failure
return QUuid(); // null script value to indicate failure
}
}
}