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@ -77,7 +77,7 @@
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//Comment out above line and uncomment below line to see difference in performance between using a whitelist, and not using one
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// this.intersection = Entities.findRayIntersection(pickRay, true);
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var type = Entites.getEntityProperties(this.intersection.entityID,"type").type;
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var type = Entites.getEntityProperties(this.intersection.entityID, "type").type;
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if (this.intersection.intersects) {
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var distance = Vec3.distance(handPosition, this.intersection.intersection);
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