More audio fixes.

This commit is contained in:
matsukaze 2014-04-04 16:17:49 -07:00
parent 33d4cb6497
commit 9e157ff1c5
2 changed files with 16 additions and 8 deletions

View file

@ -624,7 +624,7 @@ unsigned int Audio::timeValToSampleTick(const quint64 time, int sampleRate) {
return sample;
}
void Audio::addSpatialAudioToBuffer(unsigned int sampleTime, QByteArray& spatialAudio, unsigned int numSamples) {
void Audio::addSpatialAudioToBuffer(unsigned int sampleTime, const QByteArray& spatialAudio, unsigned int numSamples) {
// Calculate the number of remaining samples available. The source spatial audio buffer will get
// clipped if there are insufficient samples available in the accumulation buffer.
@ -673,10 +673,12 @@ void Audio::addSpatialAudioToBuffer(unsigned int sampleTime, QByteArray& spatial
unsigned int accumulationCt = (_spatialAudioFinish - sampleTime) * _desiredOutputFormat.channelCount();
accumulationCt = (accumulationCt < numSamples) ? accumulationCt : numSamples;
int16_t* spatial = reinterpret_cast<int16_t*>(spatialAudio.data());
const int16_t* spatial = reinterpret_cast<const int16_t*>(spatialAudio.data());
int j = 0;
for (int i = accumulationCt; --i >= 0; j++) {
int tmp = _spatialAudioRingBuffer[j + offset] + spatial[j];
int t1 = _spatialAudioRingBuffer[j + offset];
int t2 = spatial[j];
int tmp = t1 + t2;
_spatialAudioRingBuffer[j + offset] =
static_cast<int16_t>(glm::clamp<int>(tmp, std::numeric_limits<short>::min(), std::numeric_limits<short>::max()));
}
@ -686,6 +688,7 @@ void Audio::addSpatialAudioToBuffer(unsigned int sampleTime, QByteArray& spatial
sampleCt = (remaining < sampleCt) ? remaining : sampleCt;
if (sampleCt) {
_spatialAudioRingBuffer.writeSamples((int16_t*)spatialAudio.data() + accumulationCt, sampleCt);
// Extend the finish time by the amount of unoverlapped samples
_spatialAudioFinish += sampleCt / _desiredOutputFormat.channelCount();
}
}
@ -744,12 +747,12 @@ void Audio::processReceivedAudio(unsigned int sampleTime, AudioRingBuffer& ringB
if (_processSpatialAudio) {
unsigned int sampleTime = _spatialAudioStart;
QByteArray buffer;
buffer.resize(numDeviceOutputSamples * sizeof(int16_t));
buffer.resize(numNetworkOutputSamples * sizeof(int16_t));
ringBuffer.readSamples((int16_t*)buffer.data(), numDeviceOutputSamples);
ringBuffer.readSamples((int16_t*)buffer.data(), numNetworkOutputSamples);
// Accumulate direct transmission of audio from sender to receiver
addSpatialAudioToBuffer(sampleTime, buffer, numNetworkOutputSamples);
//addSpatialAudioToBuffer(sampleTime + 48000, ringBuffer);
//addSpatialAudioToBuffer(sampleTime + 48000, buffer, numNetworkOutputSamples);
// Send audio off for spatial processing
emit processSpatialAudio(sampleTime, buffer, _desiredOutputFormat);
@ -759,7 +762,7 @@ void Audio::processReceivedAudio(unsigned int sampleTime, AudioRingBuffer& ringB
_spatialAudioRingBuffer.readSamples(ringBufferSamples, numNetworkOutputSamples);
// Advance the start point for the next packet of audio to arrive
_spatialAudioStart += numNetworkOutputSamples;
_spatialAudioStart += numNetworkOutputSamples / _desiredOutputFormat.channelCount();
// Advance the read position by the same amount
//ringBuffer.shiftReadPosition(numNetworkOutputSamples);
@ -838,6 +841,11 @@ void Audio::toggleToneInjection() {
void Audio::toggleAudioSpatialProcessing() {
_processSpatialAudio = !_processSpatialAudio;
if (_processSpatialAudio) {
_spatialAudioStart = 0;
_spatialAudioFinish = 0;
_spatialAudioRingBuffer.reset();
}
}
// Take a pointer to the acquired microphone input samples and add procedural sounds

View file

@ -78,7 +78,7 @@ public slots:
void start();
void stop();
void addReceivedAudioToBuffer(const QByteArray& audioByteArray);
void addSpatialAudioToBuffer(unsigned int sampleTime, QByteArray& spatialAudio, unsigned int numSamples);
void addSpatialAudioToBuffer(unsigned int sampleTime, const QByteArray& spatialAudio, unsigned int numSamples);
void handleAudioInput();
void reset();
void toggleMute();