mirror of
https://github.com/overte-org/overte.git
synced 2025-04-10 12:32:50 +02:00
use utils.js, move easing function, use mixes
some cleanup
This commit is contained in:
parent
84d157ab18
commit
9e0091ebe0
2 changed files with 9 additions and 21 deletions
|
@ -311,3 +311,6 @@ clamp = function(val, min, max){
|
|||
return Math.max(min, Math.min(max, val))
|
||||
}
|
||||
|
||||
easeIn = function(t) {
|
||||
return Math.pow(t / 1, 5);
|
||||
}
|
||||
|
|
|
@ -15,8 +15,10 @@
|
|||
//
|
||||
|
||||
(function() { // BEGIN LOCAL_SCOPE
|
||||
Script.include(utilsPath);
|
||||
|
||||
var TWEEN_SPEED = 0.025;
|
||||
var LERP_AMOUNT = 0.25;
|
||||
var MIX_AMOUNT = 0.25;
|
||||
|
||||
var overlayPosition = Vec3.ZERO;
|
||||
var tweenPosition = 0;
|
||||
|
@ -47,14 +49,6 @@
|
|||
}
|
||||
}
|
||||
|
||||
function lerp(a, b, val) {
|
||||
return (1 - val) * a + val * b;
|
||||
}
|
||||
|
||||
function easeIn(t) {
|
||||
return Math.pow(t / 1, 5);
|
||||
}
|
||||
|
||||
function getOffsetPosition() {
|
||||
return Vec3.sum(Camera.position, Quat.getFront(Camera.orientation));
|
||||
}
|
||||
|
@ -88,19 +82,10 @@
|
|||
endColor[color] = storedColor;
|
||||
}
|
||||
}
|
||||
|
||||
// update position based on LERP_AMOUNT
|
||||
var offsetPosition = getOffsetPosition();
|
||||
overlayPosition.x = lerp(overlayPosition.x, offsetPosition.x, LERP_AMOUNT);
|
||||
overlayPosition.y = lerp(overlayPosition.y, offsetPosition.y, LERP_AMOUNT);
|
||||
overlayPosition.z = lerp(overlayPosition.z, offsetPosition.z, LERP_AMOUNT);
|
||||
|
||||
// mix previous position with new and mix colors
|
||||
overlayPosition = Vec3.mix(overlayPosition, getOffsetPosition(), MIX_AMOUNT);
|
||||
Overlays.editOverlay(overlayID, {
|
||||
color: {
|
||||
red: lerp(startColor.red, endColor.red, easeIn(tweenPosition)),
|
||||
green: lerp(startColor.green, endColor.green, easeIn(tweenPosition)),
|
||||
blue: lerp(startColor.blue, endColor.blue, easeIn(tweenPosition))
|
||||
},
|
||||
color: colorMix(startColor, endColor, easeIn(tweenPosition)),
|
||||
position: overlayPosition,
|
||||
rotation: Camera.orientation
|
||||
});
|
||||
|
|
Loading…
Reference in a new issue