update physics stats names

This commit is contained in:
Andrew Meadows 2014-07-31 13:33:46 -07:00
parent fc1d805d54
commit 9d2744296e

View file

@ -158,7 +158,7 @@ void PhysicsSimulation::stepForward(float deltaTime, float minError, int maxIter
resolveCollisions();
{ // enforce constraints
PerformanceTimer perfTimer("4-enforce");
PerformanceTimer perfTimer("5-enforce");
error = 0.0f;
for (int i = 0; i < numDolls; ++i) {
error = glm::max(error, _dolls[i]->enforceRagdollConstraints());
@ -220,7 +220,7 @@ void PhysicsSimulation::computeCollisions() {
}
void PhysicsSimulation::resolveCollisions() {
PerformanceTimer perfTimer("3-resolve");
PerformanceTimer perfTimer("4-resolve");
// walk all collisions, accumulate movement on shapes, and build a list of affected shapes
QSet<Shape*> shapes;
int numCollisions = _collisions.size();
@ -268,7 +268,7 @@ void PhysicsSimulation::enforceContacts() {
}
void PhysicsSimulation::updateContacts() {
PerformanceTimer perfTimer("3.5-updateContacts");
PerformanceTimer perfTimer("3-updateContacts");
int numCollisions = _collisions.size();
for (int i = 0; i < numCollisions; ++i) {
CollisionInfo* collision = _collisions.getCollision(i);