diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index 1a11096a7a..13267f30e7 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -4252,17 +4252,15 @@ namespace render { // Fall through: if no skybox is available, render the SKY_DOME case model::SunSkyStage::SKY_DOME: { - /* - if (Menu::getInstance()->isOptionChecked(MenuOption::Stars)) { - PerformanceTimer perfTimer("stars"); - PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), - "Application::payloadRender() ... My god, it's full of stars..."); - // should be the first rendering pass - w/o depth buffer / lighting - - static const float alpha = 1.0f; - background->_stars.render(args, alpha); - } - */ +// if (Menu::getInstance()->isOptionChecked(MenuOption::Stars)) { +// PerformanceTimer perfTimer("stars"); +// PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), +// "Application::payloadRender() ... My god, it's full of stars..."); +// // should be the first rendering pass - w/o depth buffer / lighting +// +// static const float alpha = 1.0f; +// background->_stars.render(args, alpha); +// } static const glm::vec3 DEFAULT_SKYBOX_COLOR { 255.0f / 255.0f, 220.0f / 255.0f, 194.0f / 255.0f }; static const float DEFAULT_SKYBOX_INTENSITY { 0.2f };