diff --git a/libraries/render-utils/src/DeferredTransform.slh b/libraries/render-utils/src/DeferredTransform.slh
index eef32917d8..f1765978eb 100644
--- a/libraries/render-utils/src/DeferredTransform.slh
+++ b/libraries/render-utils/src/DeferredTransform.slh
@@ -132,8 +132,7 @@ vec3 evalEyePositionFromZeye(int side, float Zeye, vec2 texcoord) {
 vec3 evalEyePositionFromZdb(int side, float Zdb, vec2 texcoord) {
     // compute the view space position using the depth
     vec3 clipPos;
-    clipPos.xy = texcoord.xy * 2.0 - 1.0;
-    clipPos.z = Zdb * 2.0 - 1.0;
+    clipPos.xyz = vec3(texcoord.xy, Zdb) * 2.0 - 1.0;
     vec4 eyePos = frameTransform._invProjection[side] * vec4(clipPos.xyz, 1.0);
     return eyePos.xyz / eyePos.w;
 }
diff --git a/scripts/developer/utilities/render/deferredLighting.qml b/scripts/developer/utilities/render/deferredLighting.qml
index 1da7871172..189d23c44f 100644
--- a/scripts/developer/utilities/render/deferredLighting.qml
+++ b/scripts/developer/utilities/render/deferredLighting.qml
@@ -200,6 +200,7 @@ Rectangle {
                     ListElement { text: "Debug Scattering"; color: "White" }
                     ListElement { text: "Ambient Occlusion"; color: "White" }
                     ListElement { text: "Ambient Occlusion Blurred"; color: "White" }
+                    ListElement { text: "Velocity"; color: "White" }
                     ListElement { text: "Custom"; color: "White" }
                 }
                 width: 200